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Subject: Re: question about fixing the time management of movei

Author: Robert Hyatt

Date: 08:10:09 07/26/04

Go up one level in this thread


On July 26, 2004 at 07:39:42, Bas Hamstra wrote:

>>>I basically try to calculate number of expected moves to finish the game or >>next time control and use this information to decide about target time and I
>>>also use the time of the last iteration to decide if to do another iteration
>>>usually try to finish iteration in most cases with the idea that after
>>> finishing
>>>an iteration there is a smaller chance to change my mind when the main
>>> exception
>>>are cases when the program pondered enough time).
>>
>>Bad idea.  Start the next iteration even if you don't think you will have time
>>to finish it.  You might fail low.  Wouldn't that be nice to know?  :)
>
>On the other hand there, have you ever summed up the total time that is wasted
>at the first move?

Sure.  Near zero.  Because of the transposition table.  Interrupt the search
after 30 seconds, make a move, and re-start the search and it will jump back
almost to the same point where it was interrupted...


> Suppose your target time is 60 seconds and you have just
>finished an iteration, which took 50 seconds. There won't be enough time to
>calculate the first move of the next iteration, so you might as well save 10
>seconds.
>

But there is plenty of time for the first move to fail low, which will then take
you into an over-time phase of your time management hopefully.




>Bas.



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