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Subject: Re: question about fixing the time management of movei

Author: Robert Hyatt

Date: 10:33:40 07/27/04

Go up one level in this thread


On July 27, 2004 at 09:42:46, Sune Fischer wrote:

>On July 27, 2004 at 09:33:13, Anthony Cozzie wrote:
>
>>On July 27, 2004 at 03:18:50, Sune Fischer wrote:
>>
>>>On July 25, 2004 at 22:01:31, Robert Hyatt wrote:
>>>
>>>>Bad idea.  Start the next iteration even if you don't think you will have time
>>>>to finish it.  You might fail low.  Wouldn't that be nice to know?  :)
>>>
>>>This may or may not be a good idea.
>>>
>>>I think if it is a good idea, then you should always try and search the next
>>>iteration for a short time to see if you get a quick fail-low.
>>>
>>>On the other hand, if it is a bad idea it is better to save the time that will
>>>probably be wasted anyway.
>>>
>>>From what I can tell you propose to do a mixture, i.e. to use extra time if the
>>>time manager tells you to?
>>>
>>>I really doubt this is the best way, because it will be extremely random when
>>>you get to begin the next ply.
>>>
>>>-S.
>>
>>It seems you have 3 options here:
>>
>>Optimism: Hope that a move you haven't searched yet will fail high; terminate
>>after searching all moves.
>>
>>Pessimism: Make sure that the move you want to play won't fail low: terminate
>>after searching the first move.
>>
>>Don't Care:  Just exit whenever time runs out ;)
>
>I think you have more choices, e.g. search the next ply, when time is about to
>run out, with a null window around the fail-low bound.

I don't think any of that is reasonable.  I have seen searches where the first
move takes 1 second to resolve a true score.  I have seen searches where the
first move will talk almost forever to resolve the score.  KISS is a good idea
here, IMHO.


>
>Just to assert as quickly as possible that it doesn't fail horribly low.
>
>Little sense in trying to resolve an exact score for the next ply if you only
>15% time left.


Often that is more than enough time to resolve the score.

>
>-S.
>>anthony



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