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Subject: Re: Enhanced Transposition Cutoff

Author: Stuart Cracraft

Date: 21:25:04 07/28/04

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>Before starting the main loop (that does a search of the children) ETC will
>check the positions reached by each of the children to check the hash signatures
>and whether a cutoff can be done. With perfect moveordering this will not get
>you anything. But when not the first but e.g. the third move will get you a beta
>-cutoff, ETC will enable you to do a cutoff fast, without searching the first
>two moves. In MTD, the chances that children's positions are already in the
>hashtable is bigger than in regular PVS, so the gain may be bigger there.
>
>But watchout for the pitfalls. Also consider extensions that you may do on
>certain moves to determine whether an entry found in the hashtable has
>sufficient depth.
>
>What I'm doing to make sure that the cutoff is ok, is that I do not do an
>immediate cutoff. Instead I replace the hashmove by the move that should create
>a cutoff according to ETC.
>This got me a few percent speedup although I'm using PVS.
>Oh, one thing more: As ETC costs a bit, only do it when the remaining depth is
>high enough to make up for the costs. I'm only doing ETC based moveordering when
>there are at least 4 ply to go.

Tried ETC with MTD(f) with 30 position test @ 1 second each
for any depth in main search (and some quiescence). Total
tree reduction was 25%. Same for PVS/NEGASCOUT with MTD(f).
25%.

Overhead of ETC was high though and the time savings was
very small (1%) for ETC-enhanced versions.

Anyway... research results reproduced but practical benefit minor
for small, fast searches (expected). Need more testing. Probably
will prove helpful for longer searches typical in a normal game.

Stuart



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