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Subject: Re: Extend on Check

Author: Volker Böhm

Date: 23:52:48 07/28/04

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Hi Uri,

yes, currently Spike limits the "maximal depth" excluded qsearch to twice the
nominal depth. We haven´t added exception to this rule in Spike like increase
the maximal depth in some cases (as crafty or rebell does).

Spike hasen´t got pruning rules so far, except nullmove-pruning. Crafy shows
that you can get pretty good without much pruning (except nullmove and q-search
SEE -pruning). I believe that the implementation of pruning can improve playing
strength but will make it more hard to improve eval because of "interferences"
with pruning rules. Thus we will implement better eval and better search rules
and start to implement more pruning when we can´t find improvements in eval or
search "easily".

Thanks for the hint, I´ll do a test run with increased maximal depth - never did
this.

Greetings Volker



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