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Subject: fail-high on first move stat (86%)

Author: Michael Henderson

Date: 00:37:11 07/29/04


I'm getting an 86% average success rate for this stat in mid-game.  I'm thinking
this is too low since most programs have 92-94% and the diff. in % is
significant.

Here is my move ordering scheme:
1. hash table move (48MB)
2. winning captures, even captures
3. IID move
4. killer moves (2 slots)
5. rest of moves based on history, losing captures

eval is nothing but piece-sq tables.  Maybe I need special root-move ordering?
Thx



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