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Subject: Re: question about fixing the time management of movei

Author: Robert Hyatt

Date: 07:24:23 07/30/04

Go up one level in this thread


On July 29, 2004 at 19:32:37, Sune Fischer wrote:

>On July 29, 2004 at 19:06:40, Uri Blass wrote:
>
>>On July 29, 2004 at 18:56:12, Sune Fischer wrote:
>>
>>>On July 28, 2004 at 17:39:14, Robert Hyatt wrote:
>>>
>>>>I should add that I fudge near time controls anyway.  IE when I get close, I
>>>>won't try to burn off my saved time.  I just let it carry over to the next T/C
>>>>to help there.  IE there is no sense in burning 30 minutes on move 40...
>>>
>>>I don't have that fudge.
>>>
>>>If that fudge was needed I'd say something was wrong with the time manager, why
>>>else would one want to save up that much time in the first place?
>>>
>>>-S.
>>
>>correct pondering and easy moves.
>
>All this is scaled with the available time in my engine, easy moves takes a
>certain percentage of normal moves, and with a lot of time left pondering will
>not be a full hit only sort of a half hit. I'd need to keep searching even on a
>ponder hit.
>
>>It is also logical to save time in the first place for other reasons.
>>
>>Imagine that you have time control of 2 hours/40 moves+1 minute for the rest of
>>the game.
>
>Ok that makes sense actually.
>
>>Is it logical to use almost all the 2 hours for the first 40 moves and to get to
>>a serious time trouble or maybe it is better to save 30 minutes so you can use
>>them after move 40?
>
>I think Bob would have problems anyway, because he said he only looked at it
>when he got close.
>
>You'd need to consider this almost from the beginning of the game if you don't
>want to burn too much time in the opening.

I do this from move 1.  I just consider the _next_ time control as well, as I
really don't want a distinct "boundary" where I am searching for X seconds on
move N, but some small fraction of X seconds on move N+1 just past the time
control.  That's asking for trouble...


>
>However, I think neither me or Bob have or should spend time developing advanced
>algorithms for something which is as silly as that :)
>
>-S.



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