Author: Christophe Theron
Date: 16:51:37 07/30/04
Go up one level in this thread
On July 29, 2004 at 18:48:16, José Carlos wrote: >On July 29, 2004 at 18:01:34, Uri Blass wrote: > >>On July 29, 2004 at 17:34:11, Christophe Theron wrote: >> >>>On July 29, 2004 at 14:07:10, Robert Hyatt wrote: >>> >>>>On July 29, 2004 at 06:26:52, Gian-Carlo Pascutto wrote: >>>> >>>>>http://arxiv.org/ftp/cs/papers/0406/0406038.pdf >>>>> >>>>>I stumbled onto this when doing a search for Axon. >>>>>Not seen it mentioned here yet. >>>>> >>>>>They also have a paper about hashing out which I can't >>>>>download. >>>>> >>>>>-- >>>>>GCP >>>> >>>> >>>>Doesn't strike me as particularly interesting. IE it almost seems that they >>>>don't realize that most programs store positions in a repetition list as 64 bit >>>>Zobrist integers... >>> >>> >>> >>>Actually I think it might be interesting. >>> >>>Recently, when I was rewriting the core of the Chess Tiger engine, I realized >>>that I could get even more speed by not computing the hash keys during the >>>quiescence search for example. >>> >>>In my case, it would have meant some more changes in the engine and the way I do >>>QSearch. But for some programs, it could be interesting. >> >>I think that the interesting improvements are not small linear improvement in >>speed. >> >>> >>>The problem then is how do you check for repetitions? >>> >>>If you allow checks and escape from checks in your QSearch, and if you actually >>>extend them in some way, you have to detect repetitions. >>> >>>So a lightweight, hash key free, repetitions detector is a must in this case. >>> >>>It could also be interesting for people who want to write a very small chess >>>program for portable units. >>> >>>But I think there is a better method than the one given in the paper. I would >>>use an array of integers, one per piece on the board. The array starts filled >>>with 0. Every time a piece is moved I would add the move vector to the integer >>>in the array. >> >>I do not understand >>Does the array has 64 integers? > > No, this array is a piece list array, if I understand correctly. You have an >integer for each piece. When you move a rook from square 1 to square 2, you add >2-1=1. Then, if you move back the rook to square 1, you add 1-2=-1 and get a >zero there. > He also adds a "master vector", a single integer where you add the 1 and the >-1 and all the other moves. Only if this master vector is zero, you need to >check the full list. > Sounds like a good idea and it is not only a linear speed improvement, because >if you do this at every node (and this is faster than the hash key trick, which >is the key), then you have an exponential improvement (every node is faster). > > José C. You've got it José. But Uri is right, it is only a linear improvement over the method of detecting repetitions with hash keys. Christophe >>>A repetition is detected when all the array is filled with 0 (nul vectors). It >>>is possible to use a "master vector" that receives all the individual vectors >>>after every move. One has to check the whole array only when the master vector >>>is nul, otherwise there cannot be a repetition. >> >>I do not understand but I remember something that sound similiar that was used >>in the past in tscp. >> >>The idea is to detect repetition if the empty squares are the same. >>Of course the empty squares can be the same without repetition and it caused >>bugs in tscp but the idea can still be used by detecting no repetition if the >>empty squares are not the same and only if the empty squares are the same(not >>something that happens often) to do more expensive check for repetition. >> >>I do not think that all these ideas can help because calculating the hash key >>after every move is cheap and I think that the only case when something >>different than hash can help is if you want to have a function to detect if >>repetition in the next move is possible(you can often use the history to find >>that it is impossible). >> >>Uri
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