Author: Sune Fischer
Date: 01:42:28 07/31/04
Go up one level in this thread
On July 30, 2004 at 21:27:25, Robert Hyatt wrote: >>It is pretty much what humans do with the standard FIDE time controls anyway. >>Very often at least one of the players will get very close to the control, so I >>think generally it is wise to get close also for the engine. > >I am a human chess player and I don't do that. IE I have played in several >"tornado" events that go something like 40/1hr, game/30min for the time control. > As I near move 40, I don't go into deep thinks to burn up that 1 hour. I use >it when I need it, but do my best to save whatever is not needed for use in the >next time control which is sudden-death. > Yeah me too, I rarely get in time trouble. It is often seen at the best boards though, and it's not uncommon that one side gives up after the time control when the stronger side made it through without blunders. It guess inherently it is better to use the time now than to save it for later, there might not be anything worth thinking about later. >>But also, it's because I've given up a bit trying to outsmart those that insist >>on using silly conditions. >> >>I.e. suppose they set a time control like: 2 moves in 100 minues + 8 moves in 1 >>minute + 50 moves in 60 minutes + 17 moves in 2000 minutes + 100 moves in 1 >>minute.... >> >>Definitely I'm not very interested in attacking these sorts of complications :) > > >Neither am I. But n moves in M minutes then sudden-death in P minutes is very >common. Actually it is the prevalent time control nowadays. There is good >reason to save time when practical when facing a sudden-death time control. Well that depends, ie. for 2 hours 40 moves and 1 hour rest of the game, I would not have any problem spending all the 2 hours on those first 40 moves. Of course 2 hrs 40 moves and 10 min rest of the game is a different matter, but what a silly time control that would be. -S.
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