Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: A New Approach to Draw Detection by Move Repetition in Computer Ches

Author: Ricardo Gibert

Date: 03:04:34 07/31/04

Go up one level in this thread


On July 30, 2004 at 23:14:42, Christophe Theron wrote:

>On July 30, 2004 at 23:05:05, Christophe Theron wrote:
>
>>On July 30, 2004 at 20:26:19, Uri Blass wrote:
>>
>>>On July 30, 2004 at 20:03:55, Christophe Theron wrote:
>>>
>>>>On July 30, 2004 at 06:47:39, Gerd Isenberg wrote:
>>>>
>>>>>On July 29, 2004 at 23:18:53, Walter Faxon wrote:
>>>>>
>>>>>>On July 29, 2004 at 17:34:11, Christophe Theron wrote:
>>>>>>
>>>>>>>On July 29, 2004 at 14:07:10, Robert Hyatt wrote:
>>>>>>>
>>>>>>>>On July 29, 2004 at 06:26:52, Gian-Carlo Pascutto wrote:
>>>>>>>>
>>>>>>>>>http://arxiv.org/ftp/cs/papers/0406/0406038.pdf
>>>>>>>>>
>>>>>>>>>I stumbled onto this when doing a search for Axon.
>>>>>>>>>Not seen it mentioned here yet.
>>>>>>>>>
>>>>>>>>>They also have a paper about hashing out which I can't
>>>>>>>>>download.
>>>>>>>>>
>>>>>>>>>--
>>>>>>>>>GCP
>>>>>>>>
>>>>>>>>
>>>>>>>>Doesn't strike me as particularly interesting.  IE it almost seems that they
>>>>>>>>don't realize that most programs store positions in a repetition list as 64 bit
>>>>>>>>Zobrist integers...
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>Actually I think it might be interesting.
>>>>>>>
>>>>>>>Recently, when I was rewriting the core of the Chess Tiger engine, I realized
>>>>>>>that I could get even more speed by not computing the hash keys during the
>>>>>>>quiescence search for example.
>>>>>>>
>>>>>>>In my case, it would have meant some more changes in the engine and the way I do
>>>>>>>QSearch. But for some programs, it could be interesting.
>>>>>>>
>>>>>>>The problem then is how do you check for repetitions?
>>>>>>>
>>>>>>>If you allow checks and escape from checks in your QSearch, and if you actually
>>>>>>>extend them in some way, you have to detect repetitions.
>>>>>>>
>>>>>>>So a lightweight, hash key free, repetitions detector is a must in this case.
>>>>>>>
>>>>>>>It could also be interesting for people who want to write a very small chess
>>>>>>>program for portable units.
>>>>>>>
>>>>>>>But I think there is a better method than the one given in the paper. I would
>>>>>>>use an array of integers, one per piece on the board. The array starts filled
>>>>>>>with 0. Every time a piece is moved I would add the move vector to the integer
>>>>>>>in the array.
>>>>>>>
>>>>>>>A repetition is detected when all the array is filled with 0 (nul vectors). It
>>>>>>>is possible to use a "master vector" that receives all the individual vectors
>>>>>>>after every move. One has to check the whole array only when the master vector
>>>>>>>is nul, otherwise there cannot be a repetition.
>>>>>>>
>>>>>>>This method also works backwards (from the current move back to the last
>>>>>>>irreversible move), but avoids any search in the concatenation list.
>>>>>>>
>>>>>>>It should be significantly faster than their method.
>>>>>>>
>>>>>>>Now I should write a paper. :)
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>    Christophe
>>>>>>
>>>>>>
>>>>>>Will this detect when two like pieces have "traded places" in the repeated
>>>>>>position?
>>>>>
>>>>>Good point.
>>>>>
>>>>>I don't see how the "New Approach" handles "traded places" as well, because the
>>>>>list_of_moves doesn't contain piece information but only from/to squares.
>>>>>
>>>>>So occasionally the "New Appoach" may miss some repetitions, where rooks or
>>>>>knights have traded places. Whether this is practically relevant is another
>>>>>question.
>>>>>
>>>>>Gerd
>>>>
>>>>
>>>>
>>>>It will also catch the cases where pieces have just traded squares.
>>>>
>>>>Each piece is tracked individually by a vector summing up all of its moves. When
>>>>all vectors are 0, all pieces have been moved back to their "original" square.
>>>>
>>>>The "master vector" is just a way to tell quickly if it is possible that there
>>>>is a repetition, and in this case all the individual vectors must be checked.
>>>>
>>>>It is a "perfect" detector in the sense that it will not make any mistake.
>>>>
>>>>
>>>>
>>>>    Christophe
>>>If I understand correctly
>>>it can miss some repetitions when 2 white rooks traded squares because in that
>>>case not all vectors are 0 and vector of one rook is positive when vector of
>>>second rook is negative.
>>>
>>>Uri
>>
>>
>>
>>Mmh... You are right.
>>
>>So it is not perfect in that sense.
>>
>>Someone has a solution for this?
>>
>>Actually I think the detector mentionned in the paper would have exactly the
>>same problem.
>>
>>
>>
>>    Christophe
>
>
>
>OK I have the solution.
>
>The master vector trick still works.
>
>When the master vector is 0 (nul vector), check the array.
>
>Instead of looking for 0 everywhere, the following conditions are accepted for
>each individual piece vector:
>* if it is 0: OK
>* if it is not 0 and the content of (square_of_the_piece + vector) is the piece
>itself on the current board (or a similar piece from the same side): OK
>
>(note that the first condition is just an optimization and can be removed)
>
>If all the vectors are "OK" then a repetition is detected.
>
>So the algorithm still works, but it is a little bit less elegant now. :)


A lot less elegant when you incorporate ep status and castling rights.


>
>
>
>    Christophe



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.