Author: James Swafford
Date: 19:21:26 08/01/04
Go up one level in this thread
On August 01, 2004 at 05:52:03, Hristo wrote:
>On August 01, 2004 at 01:07:10, Uri Blass wrote:
>
>>My code until today used a lot of global varaibles and I decided based on advice
>>of Dann Corbit to use a class for time management.
>>
>>I have a many varaibles in class for time management and
>>I hesitate which parameters to give to the functions.
>>
>>I will give an example:
>>
>>I want to have a procedure to update the remaining number of moves to the time
>>control in the beginning of every search(this varaible is used for other
>>varaibles like the target time.
>>
>>The procedure is using the following varaibles:
>>1)num_moves_1(number of moves in the first time control)
>>2)num_moves_2(number of moves in the second time control)
>>3)num_moves_3(number of moves in the third time control)
>>4)hply(history ply of the game)
>
>
>Uri,
>if you should provide accessor functions for your class attributes (variables).
>In other words, it is a common practice to expose your variables through
>independent functions (set/get).
>
>For instance:
>class UrisTime{
>public:
> UrisTime(){}
> ~UrisTime(){}
>
> int getMoves1(void) const { return num_moves_1;}
> void setMoves1(int i) { num_moves_1 = i;}
>
> int getMoves2(void) const { return num_moves_2;}
> void setMoves2(int i) { num_moves_2 = i;}
>
> int getMoves3(void) const { return num_moves_3;}
> void setMoves3(int i) { num_moves_3 = i;}
>
> int getHply(void) const { return hply;}
> void setHply(int i) { hply = i;}
>
>protected:
> int num_moves_1;
> int num_moves_2;
> int num_moves_3;
> int hply;
>};
>
>
>You can also inline the functions if you think that they would be called very
>often: just add inline in front of the functions.
>
> inline int getMoves1(void) const { return num_moves_1;}
> inline void setMoves1(int i) { num_moves_1 = i;}
You don't need to explicitely state 'inlined' if the
function is in the class definition-- it is implicit.
Doesn't hurt, of course. :)
--
James
>
>
>>
>>I think to call the procedure not inside the class so it cannot get directly
>>num_moves_1 or num_moves_2 or num_moves_3
>>
>>I can write seperate functions to return num_moves_1 inside the class and use
>>these functions outside of the class but I am not sure if it is a good idea(no
>>experience in C++).
>>
>>Another possibility is not to give the functions the parameters of
>>num_moves_1,num_moves_2,num_moves_3 because their value is known inside the
>>class so it is not needed.
>>
>>What do you suggest?
>>
>>Uri
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