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Subject: Re: simplifying evaluation

Author: Stuart Cracraft

Date: 18:10:38 08/02/04

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On August 02, 2004 at 12:12:04, Gian-Carlo Pascutto wrote:

>On August 02, 2004 at 00:02:07, Stuart Cracraft wrote:
>
>>On August 02, 2004 at 00:01:18, Stuart Cracraft wrote:
>>
>>>So I had nothing better to do and drastically
>>>stripped down my evaluation (which was already
>>>pc/sq only) to make some of the tables all zeros.
>>>
>>>The speedup was negligable but I was surprised to
>>>see a 2.3% improvement in score on a problem set.
>>>
>>>Seems that some "knowledge" is really best left out.
>>>
>>>Stuart
>>
>>And yes I know the point that this will hurt in a
>>real game.
>>
>>Sign me,
>>
>>The Problemist
>
>It's worth trying if that's really true.
>
>Someone once quoted Chrilly Donninger as saying (about Nimzo)
>"The stupider I make it, the better it plays!".
>
>Broken knowledge often hurts more than it helps.
>
>--
>GCP

Well said.



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