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Subject: Re: Engines valutation question

Author: Uri Blass

Date: 03:42:02 08/03/04

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On August 03, 2004 at 06:08:16, morphy wrote:

>On August 03, 2004 at 05:48:15, Gerd Isenberg wrote:
>
>>On August 03, 2004 at 04:54:11, morphy wrote:
>>
>>>Why the valutation is always referred to the material advantage (where a pawn in
>>>more is the unit) and we can't have a valutation in tems of percentage of
>>>probability for winning and drawing?
>>
>>Maybe you find some answers at R. Scharnagl's SMIRF sites:
>>
>>http://www.chessbox.de/Compu/schachwert1_e.html
>>and following.
>
>Thank you very much, I'm analyzing the site...
>I don't understand the Reply by Uri Blass, I'm not an expert programmer but i
>want begin to understand some principles and I asked some doubt to you.

The point is that it is more easy to have evaluation in pawns then in
probabilities.

It is hard to evaluate probabilities based on the position(espacially in the
middle game).

material is more easy and later if you want to consider probability you can give
bonus for simplification of the position and to evaluate material advantage as
worth more when there is less pieces.

I agree that probabilities in theory are better but practically it is harder to
write code that only deals with probabilities.

Uri



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