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Subject: Re: MVV/LVA verses MVV/MVA

Author: Uri Blass

Date: 21:09:10 08/03/04

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On August 03, 2004 at 22:07:58, Dann Corbit wrote:

>In a thesis paper on hardware move generation, the author found better success
>with MVV/MVA than MVV/LVA for normal search (as opposed to quiescent).
>http://www.macs.ece.mcgill.ca/~mboul/ICGApaper.pdf has this:
>
>"The arbiters are also capable of dynamically reversing priorities, thereby
>permitting two different move ordering schemes: most-valuable-victim /
>least-valuable-aggressor (MVV/LVA) and most-valuable-victim /
>most-valuableaggressor
>(MVV/MVA). This is labeled MVV/XVA. It was observed that MVV/MVA is the better
>of the two move ordering methods during full-width tree searching (13% fewer
>nodes, 10 opening-game test positions used).  However, in quiescence search,
>MVV/LVA is the preferred ordering (9% fewer nodes, same test positions). It
>seems logical that during capture search, it is better to capture with the
>least-valued pieces first. In full-width searching, the stronger pieces
>typically cause the most damage and/or board control, explaining the somewhat
>unorthodox MVV/MVA move ordering."


Are you sure that capturing with the king cause the most demage in full-width
search?

I think that it may be better to capture with another piece because capturing
with the king can cause king safety problems.

Uri



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