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Subject: Re: MVV/LVA verses MVV/MVA

Author: martin fierz

Date: 03:04:52 08/04/04

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On August 04, 2004 at 05:44:57, Tony Werten wrote:

>On August 03, 2004 at 22:07:58, Dann Corbit wrote:
>
>>In a thesis paper on hardware move generation, the author found better success
>>with MVV/MVA than MVV/LVA for normal search (as opposed to quiescent).
>>http://www.macs.ece.mcgill.ca/~mboul/ICGApaper.pdf has this:
>
>How serious do you want to take a paper that uses a chessprogram that plays best
>if killer move, transpositiontables, check extensions and positional evaluation
>are disabled ?
>
>Tony

to be fair, that project was about writing an FPGA-based move generator.
obviously, they only had a toy program to play with, because they concentrated
on that hardware part. so i guess if you want to take anything in that paper
seriously, it would be that move-generator part, and you should forget about the
rest.

cheers
  martin

>
>>
>>"The arbiters are also capable of dynamically reversing priorities, thereby
>>permitting two different move ordering schemes: most-valuable-victim /
>>least-valuable-aggressor (MVV/LVA) and most-valuable-victim /
>>most-valuableaggressor
>>(MVV/MVA). This is labeled MVV/XVA. It was observed that MVV/MVA is the better
>>of the two move ordering methods during full-width tree searching (13% fewer
>>nodes, 10 opening-game test positions used).  However, in quiescence search,
>>MVV/LVA is the preferred ordering (9% fewer nodes, same test positions). It
>>seems logical that during capture search, it is better to capture with the
>>least-valued pieces first. In full-width searching, the stronger pieces
>>typically cause the most damage and/or board control, explaining the somewhat
>>unorthodox MVV/MVA move ordering."
>>
>>Has anyone else tried this reversal for search/qsearch?



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