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Subject: Re: quiescence deep

Author: Stuart Cracraft

Date: 07:08:17 08/05/04

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That's it. Thanks.

On August 04, 2004 at 15:10:42, José Carlos wrote:

>On August 04, 2004 at 14:52:45, Cesar Contreras wrote:
>
>>I'm having problems figuring out how to implement an SEE, i supose you need to
>>generate all moves to both sides, ordering on any way the captures, and
>>calculate the captures. Any info you can add will be apreciated.
>>
>>Thx
>
>  You don't need to generate moves, only attacks to a given square. The idea of
>SEE (static exchange evaluator) is to predict the outcome of a capture sequence
>in a given square statically. So you want to know all pieces of both colors that
>attack that square. Then, your sort the pieces by increasing value (try to
>capture with small pieces first) and start simulating the captures, keeping
>track of the material.
>  Consider this position:
>
>[D]rnbqkb1r/pp2pppp/2p2n2/3p4/4P3/2NP4/PPP2PPP/R1BQKBNR w KQkq - 0 4
>
>  You want to know the SEE of the two possible captures:
>  1. Nxd5: black can take with pawn, knight and queen, in this order. Black
>takes with pawn (you eliminate Pc6 from the list). Now you're at -2.00
>(1.00-3.00). You can take with Pe4. exd4 and you're at -1.00; you can stop here
>because you know for sure you're gonna lose material with Nxd5
>  2. exd5: again cxd5, Nxd5 and Qxd5 for black. First cxd5. Eval=0. You still
>have one attacker, the knight: Nxd5 (+1.00). Black Nxd5 (-2.00) for you. You
>have no more attackers, so you review the capture list. You see you can sit
>after black's cxd5 with eval 0. So SEE value for exd5 is zero.
>
>  This is the idea. The implementation is more fun if you figure out ;)
>
>  José C.



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