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Subject: Fruit 1.5 parameter test

Author: Robert Allgeuer

Date: 11:40:22 08/05/04



I have run a test with Fruit 1.5 aiming at determining, which of its parameters
have a positive, and which a negative impact on Fruit´s playing strength.


Method:
=======

The test consisted of a round robin tournament of several configurations of
Fruit 1.5 and a set of reference engines. The reason why this approach was
chosen is that I did not want to limit this test to a mere self-play test of the
different Fruit configurations, because results of a self-play test may not be
representative of the playing strength against other opponents.

The Nunn 1 starting positions were used; for each pairing each engine had to
play both sides, resulting in 20 games for each pairing and 3800 games overall.

The tournament results have been analysed with Elostat and a corresponding
rating table has been calculated.


Platform, Tools and Settings:
=============================

Athlon XP 2400+
1.1 GB RAM
Windows XP

Elostat 1.1b
Arena 1.08

Time Control: 5min + 2sec
Ponder off
EGTBs enabled when supported
64MB Hash


Participants:
=============

Seven different configurations of Fruit 1.5, including the default settings and
six settings with always exactly one UCI-parameter modified:
Fruit v1.5def: Fruit 1.5 with the default parameter setting
Fruit v1.5nmalways: nullmove search is tried always (instead of in the fail-high
case only)
Fruit v1.5noetc: ETC disabled
Fruit v1.5ppushext: pawn push extension (7th rank) enabled
Fruit v1.5nosinglerep: single reply extension disabled
Fruit v1.5noqchecks: quiescence search does not include checking moves
Fruit v1.5nmR2: nullmove reduction set to 2 instead of the default 3

plus 13 other engines.


Results:
========


    Program                     Elo    +   -   Games   Score   Av.Op.  Draws

  1 Ruffian v1.01             : 2695   26  42   380    70.7 %   2543   21.3 %
  2 List v5.12                : 2664   28  37   380    66.6 %   2544   23.7 %
  3 El Chinito v3.25          : 2643   29  35   380    63.7 %   2545   23.7 %
  4 Gothmog v0.4.8            : 2604   31  33   380    58.2 %   2547   19.5 %
  5 Fruit v1.5nmalways        : 2596   32  31   380    57.0 %   2548   23.9 %
  6 Fruit v1.5noetc           : 2572   34  30   380    53.3 %   2549   20.8 %
  7 Fruit v1.5ppushext        : 2571   34  29   380    53.2 %   2549   24.2 %
  8 Fruit v1.5def             : 2568   34  29   380    52.8 %   2549   22.9 %
  9 Fruit v1.5nosinglerep     : 2560   35  27   380    51.4 %   2550   28.2 %
 10 Fruit v1.5noqchecks       : 2554   35  30   380    50.5 %   2550   19.5 %
 11 Ktulu v5.0                : 2554   35  27   380    50.5 %   2550   29.5 %
 12 AnMon v5.21               : 2552   36  28   380    50.3 %   2550   24.7 %
 13 SoS4                      : 2547   28  35   380    49.5 %   2550   24.2 %
 14 Amyan v1.592              : 2537   29  35   380    48.0 %   2551   22.4 %
 15 Fruit v1.5nmR2            : 2534   29  34   380    47.5 %   2551   24.5 %
 16 Yace Paderborn            : 2509   33  32   380    43.8 %   2552   18.2 %
 17 Ufim v5.00                : 2460   35  29   380    36.7 %   2555   22.4 %
 18 Frenzee v1.59             : 2439   39  28   380    33.8 %   2556   18.7 %
 19 Patzer v3.61              : 2424   40  27   380    31.7 %   2557   19.7 %
 20 Sjeng v12.13              : 2417   42  27   380    30.9 %   2557   19.2 %


Not surprisingly the differences in playing strength due to the different
parameter settings are statistically not significant, even after 3800 games.
Nevertheless I would dare following interpretation:

Parameter settings that probably increase Fruit´s playing strength:
- Always trying nullmoves; it seems that the fail-high condition is a bit too
aggressive and skips nullmove searches that in fact would have failed high

Parameter settings that probably are performance neutral:
- Disabling ETC (although I reckon that at longer time controls and deeper
search depths ETC should give a better return and could yield an increase in
playing strength)
- Enabling pawn push extensions
- Disabling single reply extensions

Parameter settings that probably decrease playing strength slightly:
- Disabling checks in quiescence search

Parameter settings that probably decrease playing strength:
- Reducing the nullmove reduction to 2


Conclusion:
===========

Generally the impact of the different parameter settings on Fruit´s playing
strength is comparatively small.

I personnally am a bit surprised that enabling/disabling the extensions makes
pretty much no difference, and would be interested in views as to why this would
be the case.

I also would have expected that not searching checking moves in the quiescence
search has a bigger (negative) impact than measured here.

I am currently extending this test by testing two further parameter settings:
- checks in quiescence search only after a nullmove
- the alternative material piece values as proposed by J. Rang

Eventually I plan to also test the combination of the best parameters in order
to see whether improvements add up or not.

Robert (A.)



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