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Subject: Re: ProDeo : possible improvements

Author: Mike S.

Date: 20:33:59 08/05/04

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On August 05, 2004 at 23:02:40, Bruce Humphrey wrote:

>1) Use tablebases. Not sure how it would affect ProDeo, probably it would help,
>at least 5%?

Never! You mean when it scores i.e. 55.0% against an opposition, it would score
60% against the same, with tbs.? No... I guess it would be more like 55.5% or
maybe 56%. I would not expect more. Half a point once in a while...

I've seen a rook endgame against Nimzo 8, RP vs. RPP and although N8 had access
to all 4-piece and the R?-R 5-piece tbs., Pro Deo evaluated better. N8 showed
big advantage but the game was a draw, which P.D. knew much earlier.

>2) ProDeo seems to move almost too fast. After 46 moves against Crafty, in a 60
>30 match (thanks for playing me standard!), ProDeo had 51 min left and Crafty
>27. Also on Blitz games (Except against Rebel :-) it seems to take quite less
>time than the opposition.

I see no problem for Pro Deo 1.0 in blitz. It has just won a match against Nimzo
8, 3m+2s@1.5 GHz, 16.0 - 8.0 (incl. only one loss on time by N8).

I'd say Rebel is back in the Top-10 engines.

Regards,
M.Scheidl



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