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Subject: Re: ProDeo : possible improvements

Author: Thorsten Czub

Date: 23:27:03 08/05/04

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On August 05, 2004 at 23:02:40, Bruce Humphrey wrote:

>Hello people
>
>Here just two quick thoughts about ProDeo. Maybe they could be improvements, or
>maybe not and I am completely wrong!
>
>1) Use tablebases. Not sure how it would affect ProDeo, probably it would help,
>at least 5%?


MORE than 5 %.

I have many won games that get LOST or a draw because tablebase of the opponent.
Ed has IMO to integrate tablebases or he has to care for better endgame
knowledge.



>2) ProDeo seems to move almost too fast. After 46 moves against Crafty, in a 60
>30 match (thanks for playing me standard!), ProDeo had 51 min left and Crafty
>27. Also on Blitz games (Except against Rebel :-) it seems to take quite less
>time than the opposition.
>
>Thanks for your thoughts, Bruce

i am not sure if this switch still works, but there was a switch you were able
to tune the usage of time...

look into my style mach10...

and try this part and see if it works for your style too.




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