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Subject: Re: ProDeo : possible improvements

Author: Thorsten Czub

Date: 23:30:23 08/05/04

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On August 05, 2004 at 23:33:59, Mike S. wrote:

>On August 05, 2004 at 23:02:40, Bruce Humphrey wrote:
>
>>1) Use tablebases. Not sure how it would affect ProDeo, probably it would help,
>>at least 5%?
>
>Never! You mean when it scores i.e. 55.0% against an opposition, it would score
>60% against the same, with tbs.? No... I guess it would be more like 55.5% or
>maybe 56%. I would not expect more. Half a point once in a while...
>
>I've seen a rook endgame against Nimzo 8, RP vs. RPP and although N8 had access
>to all 4-piece and the R?-R 5-piece tbs., Pro Deo evaluated better. N8 showed
>big advantage but the game was a draw, which P.D. knew much earlier.

i have examples against S8 where Pro Deo had a win or a draw and S8 turned it
due to tablebases and deep search in the endgame.

shall o post the games  ?

>I see no problem for Pro Deo 1.0 in blitz. It has just won a match against Nimzo
>8, 3m+2s@1.5 GHz, 16.0 - 8.0 (incl. only one loss on time by N8).
>
>I'd say Rebel is back in the Top-10 engines.
>
>Regards,
>M.Scheidl

in blitz time control you don't see the wrong usage very good. on longer time
controls you can see it better.

but there was a switch.

rebel was IMO never away from the top 10. only the styling of ed was in a stage
of his development out of order. now it seems the styling is not that much
damaged, but --- little changes can make rebel even stronger than that.



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