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Subject: Re: ProDeo : possible improvements

Author: Robert Hyatt

Date: 19:53:03 08/06/04

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On August 05, 2004 at 23:33:59, Mike S. wrote:

>On August 05, 2004 at 23:02:40, Bruce Humphrey wrote:
>
>>1) Use tablebases. Not sure how it would affect ProDeo, probably it would help,
>>at least 5%?
>
>Never! You mean when it scores i.e. 55.0% against an opposition, it would score
>60% against the same, with tbs.? No... I guess it would be more like 55.5% or
>maybe 56%. I would not expect more. Half a point once in a while...



Crafty just played Pro Deo on ICC, 6 games.  the first 5 were normal games, 1
win for Crafty, 4 draws.  The last game was a dead drawn KRN (crafty) vs KRPP
(Pro Deo).  Crafty won due to endgame tables.  They _do_ make a difference from
time to time, and not just once per 100 games or so...

>
>I've seen a rook endgame against Nimzo 8, RP vs. RPP and although N8 had access
>to all 4-piece and the R?-R 5-piece tbs., Pro Deo evaluated better. N8 showed
>big advantage but the game was a draw, which P.D. knew much earlier.
>
>>2) ProDeo seems to move almost too fast. After 46 moves against Crafty, in a 60
>>30 match (thanks for playing me standard!), ProDeo had 51 min left and Crafty
>>27. Also on Blitz games (Except against Rebel :-) it seems to take quite less
>>time than the opposition.
>
>I see no problem for Pro Deo 1.0 in blitz. It has just won a match against Nimzo
>8, 3m+2s@1.5 GHz, 16.0 - 8.0 (incl. only one loss on time by N8).
>
>I'd say Rebel is back in the Top-10 engines.
>
>Regards,
>M.Scheidl



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