Author: Robert Hyatt
Date: 19:53:03 08/06/04
Go up one level in this thread
On August 05, 2004 at 23:33:59, Mike S. wrote: >On August 05, 2004 at 23:02:40, Bruce Humphrey wrote: > >>1) Use tablebases. Not sure how it would affect ProDeo, probably it would help, >>at least 5%? > >Never! You mean when it scores i.e. 55.0% against an opposition, it would score >60% against the same, with tbs.? No... I guess it would be more like 55.5% or >maybe 56%. I would not expect more. Half a point once in a while... Crafty just played Pro Deo on ICC, 6 games. the first 5 were normal games, 1 win for Crafty, 4 draws. The last game was a dead drawn KRN (crafty) vs KRPP (Pro Deo). Crafty won due to endgame tables. They _do_ make a difference from time to time, and not just once per 100 games or so... > >I've seen a rook endgame against Nimzo 8, RP vs. RPP and although N8 had access >to all 4-piece and the R?-R 5-piece tbs., Pro Deo evaluated better. N8 showed >big advantage but the game was a draw, which P.D. knew much earlier. > >>2) ProDeo seems to move almost too fast. After 46 moves against Crafty, in a 60 >>30 match (thanks for playing me standard!), ProDeo had 51 min left and Crafty >>27. Also on Blitz games (Except against Rebel :-) it seems to take quite less >>time than the opposition. > >I see no problem for Pro Deo 1.0 in blitz. It has just won a match against Nimzo >8, 3m+2s@1.5 GHz, 16.0 - 8.0 (incl. only one loss on time by N8). > >I'd say Rebel is back in the Top-10 engines. > >Regards, >M.Scheidl
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