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Subject: Re: Why SEE didn't work for me...

Author: Dan Honeycutt

Date: 10:40:16 08/07/04

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On August 07, 2004 at 13:00:31, Stuart Cracraft wrote:

>So I heard a lot about SEE from a lot of people
>and was fortunate enough to receive some good code
>from Alessandro. I implemented and tested it with
>many test cases and in all cases it gave the
>expected return from the exchange ok.
>
>Then with some other help I implemented this in
>the capture search.
>
>This program has some things that make SEE() not
>give a good result, in fact slightly worse (fewer
>nodes in same time) -- no speedup.
>
>1) evaluator is material and pc/sq lookup only
>2) routine to find attackers/defenders (to give to see)
>   is not much faster or slower than makemv()
>3) I order all moves partly with MVV/LVA but do not
>   discard directly on that unless the alpha/beta/pvs
>   says to disard/cutoff.
>
>With these, the program did not speedup with SEE
>and slowed down. The program is PVS with null move.
>
>So that is the story -- I will leave the code in
>for a future day and future need.
>
>If someone with #1 and #2 got a good speedup from SEE,
>let me know. I am doing something wrong in that case.
>Or if you think there is some other way SEE can be used
>advantageously, let me know. Currently I only have it
>in the capture search since that's where I heard it had
>the most effect.
>
>Stuart


Stuart:
What captures are you discarding in qsearch?  ie

if (see < 0) discard_capture;
if (see + standpat < alpha) discard_capture;
if (see + standpat + margin < alpha) discard_capture;

You may want to tinker with this some.  For me the third one with a margin of a
pawn or 2 works best.

Dan H.





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