Author: Stuart Cracraft
Date: 21:49:18 08/07/04
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On August 08, 2004 at 00:31:58, Jeremiah Penery wrote: >Perhaps you should try searches longer than one second in order to see if your >SEE really performs worse. I don't think the performance of a pruning method at >very low search depths is very indicitave of its performance in more real-world >situations (like in games). Yes I did that after posting the earlier message and see node and time reductions (for deeper ply) of about 50% . Probably the whole thing works fine for the real world. But, as I said, I'm a problemist. Stuart
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