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Subject: Re: SEEing it is BLIND

Author: Stuart Cracraft

Date: 06:54:44 08/08/04

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On August 08, 2004 at 04:35:54, Tord Romstad wrote:

>On August 08, 2004 at 01:47:12, Stuart Cracraft wrote:
>
>>Now my new question is what features do you think would help in solving
>>problems rapidly. Extensions?
>
>Yes.  But be careful -- It is easy to introduce lots of extensions which makes
>your engine very good at solving problems, but which greatly reduce the
>playing strength in real games.  You should always play some test matches
>before you decide whether you want to keep some new extension in your
>program.
>
>The most useful extensions for solving problems rapidly are:
>
>1. Checks.

>
>2. Single reply to checks.

>
>3. Mate threats.  These can be detected statically, or by using the return
>value of a null move search.  Extend if the null move search returns
>-MATE_VALUE+Ply+2.
>
>4. Attacking moves.  If you evaluate all internal nodes (as I do), compare
>the value of the king safety component of the evaluation function before
>and after a move is made.  If a move dramatically reduces the opponent's
>king safety, you extend.
>
>In order to avoid search explosions, you may want to use fractional
>extensions.  I extend by a full ply only for checks.

Thanks I will try fractional.

>
>Tord



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