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Subject: Re: Muzio Gambit (King's Gambit) Volatile Line

Author: Tom Brake

Date: 14:06:20 08/08/04

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On August 08, 2004 at 16:45:45, Mihaly Szalai wrote:

>On August 08, 2004 at 16:31:07, Tom Brake wrote:
>
>>On August 08, 2004 at 16:05:01, Ed Trice wrote:
>>
>>>On August 08, 2004 at 15:33:48, Tom Brake wrote:
>>>
>>>>
>>>>7. d3 is the far superior move that gives white even chances.  Saccing the 2nd
>>>>piece isn't just not unclear, it's bad.
>>>
>>>
>>>Hi Tom,
>>>
>>>Shall we try an experiment?
>>>
>>>1. e4 e5 2. f4 exf4 3. Nf3 g5 4. Bc4 g4 5. O-O gxf3 6. Qxf3 Qf6 7. e5  Qxe5 8.
>>>Bxf7+ Kxf7 9. d4 Qxd4+ 10. Be3
>>>
>>>[D] rnb2bnr/pppp1k1p/8/8/3q1p2/4BQ2/PPP3PP/RN3RK1 b --
>>>
>>>Not that I disagree with you, I just think the line is ineresting.
>>>
>>>Want to play for black from here?
>>
>>Absolutely, but let's carry this on in e-mail and off the board.
>
>9...Qxd4? is a bad move. Try 9...Qf5! and you will win.
>
>Mihaly
That's what MCO-14 recommends here, but I agreed to play the position after 9.
... Qxd4 10. Be3.  10. ... Qg7 and then probably 11. Nc3 Nc6 12. Qxf4 Nf6.

I play the Kings Gambit myself and I like the normal muzio line.  The problem is
that in the initial muzio white, after sacrificing the piece, needs to keep
pressing and cannot allow black any time to consilidate.  After sacrificing the
second piece it's too hard to keep up an attack, IMHO.



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