Author: Robert Hyatt
Date: 10:09:19 08/10/04
Go up one level in this thread
On August 10, 2004 at 12:01:27, Duncan Roberts wrote: >On August 10, 2004 at 11:03:45, Ed Schröder wrote: > >>On August 10, 2004 at 05:25:42, Chris Taylor wrote: >> >>>Considered using the tablebases? You recently mentioned the endgame has your >>>attention. >> >>>Pro Deo has a good book! Plays a dam good middgame! So why not take advantage >>>of the Tbs.... Best of both worlds. IMHO... A good endgame, and look up tables >>>to allow ProDeo to play the ending, even better. For example, I have some of >>>the 6 piece, and I have noticed the programs that use these, seem to benefit >>>from the use of them. >> >>I don't believe TB's add that much strength to an engine. > >would you say the same for when 7 pieces (eventually) come out, that they would >not add much. > > > > >duncan The 5's add a significant amount. 6's even more. Obviously as the number goes up, perfect play gets closer to reality. I've seen plenty of good programs lose drawn games to the tables, and draw won games to the tables. 5 pieces and 6 pieces both. > > The engine itself >>handles 80-90% of KRPKR accurate, the same applies for KBPKB, KPK has a 99% hit. >>The only exception I see is KQPKQ. All the other endgame types occur seldom. So >>what you see is that so now and then the engine is generous and gives away half >>a point. Big deal. And as the saying says, "it's better to give than to >>receive", this in the spirit of the program name :) >> >>Reason-2, ordinary laziness. Programming TB's look boring, especially the >>testing. >> >>Reason-3, there are some structural problems in the endgame. Working on that has >>my priority because I believe it will bring me more. >> >> >>>One thing I will say is that ProDeo is a big improvement over previous releases. >>> I have seen some really good play, exciting chess. I am pleased to see and use >>>the software. Many thanks for all your hard work. >> >>Thank you for your kind words. >> >>My best, >> >>Ed
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