Author: Ed Schröder
Date: 16:13:44 08/10/04
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On August 10, 2004 at 12:43:19, Ed Schröder wrote: >On August 10, 2004 at 11:54:33, Mark Young wrote: > >>On August 10, 2004 at 11:15:30, Ed Schröder wrote: >> >>>On August 10, 2004 at 09:08:13, Mark Young wrote: >>> >>>>Ed, Pro Deo 1 is having a problem with understanding time controls. I have >>>>posted Pro Deo 1.O games below in the current test I am running. As you may know >>>>in my test at 40 moves in 2 hours and 20 in 1 hour time controls. Pro Deo 1.0 >>>>only scored 1/2 point out of 5. >>>> >>>>When I went to look at the game I found out why.... From move 1 to 40 Pro Deo >>>>1.0 would use the time control correctly. >>> >>>>Between moves 40 and 60 Pro Deo 1 would only use 1 sec per move. >>> >>>This is a correct observation already known from Rebel 12. You are probably >>>playing 40/2hr 20/1hr 1hr/all. The engine can't handle this and starts to play >>>at 1 second per move, no surprise it has only 0.5/5. >>> >>>I suggest you to use 40/2hr 20/1hr 20/1hr. >>> >>>Sorry for all the wasted time! > > > >>Ed, Then the problem is worse in Pro Deo. Look at my Time control from the games >>below. I used 40/2hr 20/1hr 20/1hr. See Below. >> >>****[TimeControl "40/7200:20/3600:20/3600"]**** > >I see. >I assume you are using the CB interface. If so zero all items of the 3th time >control. I never had any problems. This is also not sufficient. I think it is better to wait for a bug-fix version, this is a bug with very unpleasant consequences. Ed
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