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Subject: Re: Major Bug In Pro Deo 1.0. .... Help ED

Author: Ed Schröder

Date: 16:13:44 08/10/04

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On August 10, 2004 at 12:43:19, Ed Schröder wrote:

>On August 10, 2004 at 11:54:33, Mark Young wrote:
>
>>On August 10, 2004 at 11:15:30, Ed Schröder wrote:
>>
>>>On August 10, 2004 at 09:08:13, Mark Young wrote:
>>>
>>>>Ed, Pro Deo 1 is having a problem with understanding time controls. I have
>>>>posted Pro Deo 1.O games below in the current test I am running. As you may know
>>>>in my test at 40 moves in 2 hours and 20 in 1 hour time controls. Pro Deo 1.0
>>>>only scored 1/2 point out of 5.
>>>>
>>>>When I went to look at the game I found out why.... From move 1 to 40 Pro Deo
>>>>1.0 would use the time control correctly.
>>>
>>>>Between moves 40 and 60 Pro Deo 1 would only use 1 sec per move.
>>>
>>>This is a correct observation already known from Rebel 12. You are probably
>>>playing 40/2hr 20/1hr 1hr/all. The engine can't handle this and starts to play
>>>at 1 second per move, no surprise it has only 0.5/5.
>>>
>>>I suggest you to use 40/2hr 20/1hr 20/1hr.
>>>
>>>Sorry for all the wasted time!
>
>
>
>>Ed, Then the problem is worse in Pro Deo. Look at my Time control from the games
>>below. I used 40/2hr 20/1hr 20/1hr. See Below.
>>
>>****[TimeControl "40/7200:20/3600:20/3600"]****
>
>I see.


>I assume you are using the CB interface. If so zero all items of the 3th time
>control. I never had any problems.

This is also not sufficient.

I think it is better to wait for a bug-fix version, this is a bug with very
unpleasant consequences.

Ed



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