Author: Bryan Hofmann
Date: 16:17:00 08/10/04
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On August 10, 2004 at 12:40:47, Cliff Sears wrote: >Just wondering > >It seems a lot of programs try to fine-tune searches, and find balance between >tactics and chess knowledge. > >Is there any program out there that changes its algorithm as the game >progresses; therefore varying its personality depending on whether it is in the >opening, middle or engame? > >Could patterns be recognized that would give some sort of indication that a >positional algorithm engine is to be used in one instance and a tactical in >another? > >Are most programs just tweeked for the best average personality values or are >there some that can vary the search values during the progress of the game? I played around with this using the Crafty code prior to Hyatt removing the Phase.c from the code. With over 127 different values and 3 different phases It was just to time consuming to really get anywhere trying this approach. The number of games and analyzing everyone of them was much further then I really wanted to go.
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