Author: Stuart Cracraft
Date: 18:59:39 08/10/04
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On August 10, 2004 at 12:52:28, Robert Hyatt wrote: >On August 10, 2004 at 10:59:29, Tord Romstad wrote: > >>On August 10, 2004 at 10:35:29, Anthony Cozzie wrote: >> >>>Plus, if you have only PST eval you should be getting 3-4M nps, so SEE probably >>>slows you down a _lot_. >> >>Yet another proof of how bad my programming skills are. With PST eval and >>nothing >>else, I get about 800,000 nps (on a PIV 2.4 GHz). Adding SEE slowed me down to >>around 750,000 nps. >> >>Tord > > >SEE slowed me down by 10%. Move ordering improved to speed me up 10%. Washed >out to no advantage, _until_ I added the stuff about tossing out captures that >can't bring the score back to within the alpha/beta window. That made me about >2x faster overall, which is a _big_ gain. Stuart isn't getting all the >advantages of SEE yet, and, in fact, It isn't necessary to use SEE on _every_ >capture. IE for PxQ there is no need to see if that is +9 or +8. Either is >good enough and there MVV/LVA is faster. Then the question that is begged here is about "added the stuff about tossing out captures that can't bring the score back to within the alpha/beta window." I take this to be similar at what you hinted when you said if the capture gets me back a pawn but I'm a queen down, why bother? So are you talking about, in quiescence in move loop: while next capture if material_evaluation_after_this_capture + MARGIN < alpha skip else if (see()<=0) skip else makemove search unmove fi fi endloop where MARGIN is like 2 pawns or something? Stuart
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