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Subject: Re: Major Bug In Pro Deo 1.0. .... Help ED

Author: Mark Young

Date: 20:08:35 08/10/04

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On August 10, 2004 at 19:13:44, Ed Schröder wrote:

>On August 10, 2004 at 12:43:19, Ed Schröder wrote:
>
>>On August 10, 2004 at 11:54:33, Mark Young wrote:
>>
>>>On August 10, 2004 at 11:15:30, Ed Schröder wrote:
>>>
>>>>On August 10, 2004 at 09:08:13, Mark Young wrote:
>>>>
>>>>>Ed, Pro Deo 1 is having a problem with understanding time controls. I have
>>>>>posted Pro Deo 1.O games below in the current test I am running. As you may know
>>>>>in my test at 40 moves in 2 hours and 20 in 1 hour time controls. Pro Deo 1.0
>>>>>only scored 1/2 point out of 5.
>>>>>
>>>>>When I went to look at the game I found out why.... From move 1 to 40 Pro Deo
>>>>>1.0 would use the time control correctly.
>>>>
>>>>>Between moves 40 and 60 Pro Deo 1 would only use 1 sec per move.
>>>>
>>>>This is a correct observation already known from Rebel 12. You are probably
>>>>playing 40/2hr 20/1hr 1hr/all. The engine can't handle this and starts to play
>>>>at 1 second per move, no surprise it has only 0.5/5.
>>>>
>>>>I suggest you to use 40/2hr 20/1hr 20/1hr.
>>>>
>>>>Sorry for all the wasted time!
>>
>>
>>
>>>Ed, Then the problem is worse in Pro Deo. Look at my Time control from the games
>>>below. I used 40/2hr 20/1hr 20/1hr. See Below.
>>>
>>>****[TimeControl "40/7200:20/3600:20/3600"]****
>>
>>I see.
>
>
>>I assume you are using the CB interface. If so zero all items of the 3th time
>>control. I never had any problems.
>
>This is also not sufficient.
>
>I think it is better to wait for a bug-fix version, this is a bug with very
>unpleasant consequences.
>
>Ed

Yes, I agree. No need to test if you are going to fix and/or update the program.



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