Author: Cliff Sears
Date: 02:47:36 08/11/04
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On August 10, 2004 at 19:17:00, Bryan Hofmann wrote: >On August 10, 2004 at 12:40:47, Cliff Sears wrote: > >>Just wondering >> >>It seems a lot of programs try to fine-tune searches, and find balance between >>tactics and chess knowledge. >> >>Is there any program out there that changes its algorithm as the game >>progresses; therefore varying its personality depending on whether it is in the >>opening, middle or engame? >> >>Could patterns be recognized that would give some sort of indication that a >>positional algorithm engine is to be used in one instance and a tactical in >>another? >> >>Are most programs just tweeked for the best average personality values or are >>there some that can vary the search values during the progress of the game? > >I played around with this using the Crafty code prior to Hyatt removing the >Phase.c from the code. With over 127 different values and 3 different phases It >was just to time consuming to really get anywhere trying this approach. The >number of games and analyzing everyone of them was much further then I really >wanted to go. It would be interesting to have a program where you could load in say, five different engines and tell the program to switch engines after so many moves. That would be a really "hack" idea but it would be fun for a start.
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