Author: Eric Oldre
Date: 06:44:12 08/11/04
Go up one level in this thread
On August 10, 2004 at 22:05:22, Stuart Cracraft wrote: >On August 10, 2004 at 18:48:25, Robert Hyatt wrote: > >>On August 10, 2004 at 17:15:06, Uri Blass wrote: >> >>>On August 10, 2004 at 16:02:37, Robert Hyatt wrote: >>> >>>>On August 10, 2004 at 15:32:57, Uri Blass wrote: >>>> >>>>>On August 10, 2004 at 12:52:28, Robert Hyatt wrote: >>>>> >>>>>>On August 10, 2004 at 10:59:29, Tord Romstad wrote: >>>>>> >>>>>>>On August 10, 2004 at 10:35:29, Anthony Cozzie wrote: >>>>>>> >>>>>>>>Plus, if you have only PST eval you should be getting 3-4M nps, so SEE probably >>>>>>>>slows you down a _lot_. >>>>>>> >>>>>>>Yet another proof of how bad my programming skills are. With PST eval and >>>>>>>nothing >>>>>>>else, I get about 800,000 nps (on a PIV 2.4 GHz). Adding SEE slowed me down to >>>>>>>around 750,000 nps. >>>>>>> >>>>>>>Tord >>>>>> >>>>>> >>>>>>SEE slowed me down by 10%. Move ordering improved to speed me up 10%. >>>>> Washed >>>>>>out to no advantage, _until_ I added the stuff about tossing out captures that >>>>>>can't bring the score back to within the alpha/beta window. >>>>> >>>>>I doubt if you can give one number for speed improvement thanks to better order >>>>>of moves. >>>>> >>>>>I think that the improvement can be bigger at longer time control. >>>> >>>>I don't believe the "percentage" will change, as I used long time controls for >>>>all my testing... I don't pay much attention to blitz except to spot gross >>>>problems... >>> >>>For every long time control there is longer time control and if you did the test >>>some years ago the hardware got better. >>> >>>I do not see reason not to believe that the percentage will change because >>>better order of moves should give bigger improvement in longer time control. >>> >>> >>>> >>>> >>>> >>>> >>>> >>>>> >>>>> >>>>> >>>>> That made me about >>>>>>2x faster overall, which is a _big_ gain. >>>>> >>>>> >>>>>2xfaster overall only thanks to pruning? >>>>> >>>>>It seems to me too much advantage for SEE. >>>> >>>>I only report what I get. >>>> >>>>Hsu asked the question, I (and Stanback and others) ran the tests to see. >>>> >>>>> >>>>>Note that even without SEE you can prune in the qsearch captures that cannot >>>>>bring the score to alpha/beta window and if you are queen down relative to >>>>>alpha then it is clear that capture of a rook will not bring the score back to >>>>>alpha even without SEE so if the first version did not use that pruning you have >>>>>not fair comparison. >>>> >>>> >>>>That's a gross case. What about the case where the window is X, the current >>>>material is X-2.00, and now you need to know whether the capture will bring you >>>>back into the window. A good SEE score is _way_ better than MVV/LVA, as MVV/LVA >>>>would say that QxR is ok, where SEE would say -4 since the rook is defended. >>>> >>>>The test was simply "normal q-search" with pure losing captures thrown out with >>>>SEE vs normal q-search ordered by MVV/LVA." >>>> >>>>The current approach is a bit better than even that experiment of course. >>> >>>If I understand correctly >>>You claim that only pruning captures in the qsearch based on SEE did you twice >>>faster(better order of moves only compensate for being slower and not more than >>>it. >>> >>>I find it hard to believe when I remember that I checked that even with tscp >>>simple approach that does not have SEE only near 20% of the nodes are qsearch >>>nodes so even if you save all the qsearch you still do not get being twice >>>faster and pruning bad captures based on SEE does not save all the qsearch >>>nodes. >>> >>>Uri >> >>What I said was this: Hsu and I had a "discussion" about SEE vs MVV/LVA in >>rec.games.chess.computer. I claimed that SEE was better, he claimed MVV/LVA was >>just as good. >> >>I first modified Crafty's q-search and normal search so that it used MVV/LVA to >>order captures (there was a version or two of this released so that others could >>run the tests as well). This version could _not_ prune captures as MVV/LVA >>doesn't give enough information to decide whether a capture loses or wins... IE >>if the largest piece hanging is a rook, and the smallest attacker is a queen, >>MVV/LVA tries QXR first, whether the rook is defended or not. >> >>I then modified the normal crafty to use SEE but without excluding losing >>captures, since MVV/LVA q-search had to try all captures for safety. >> >>I compared the two and found that SEE produced 10% smaller trees (this was on a >>fast machine for significant searches) but was 10% slower, meaning there was no >>advantage for either. >> >>Then I turned my original quisecence search pruning back on, something that >>works for SEE but not MVV/LVA and the tree size dropped by 50% over a test set >>of positions. This was based solely on the idea of (a) no SEE losing captures >>(no reference to alpha/beta or the infamous "delta pruning" I now use); (b) >>after 4 plies of q-search, no "exchanges" (even trades) either. That was what >>early Crafty did, copied from a simple CB q-search that I used after the normal >>CB q-search gave up on checks and threats and went to a simple capture-only >>search near the end of the variations. >> >>My current "delta pruning" approach is even more effective in eliminating >>q-search nodes. It would be easy to turn it off to compare tree sizes of >>course. > >Okay I am in the dark about the infamous delta pruning. So I will go do >the requisite CCC search for the 2nd to keywords in that 3-word phrase >and perhaps the Delta of Oracle, woops, the Delphi of Oracle will give >me Delta knowledge. > >Stuart I believe what Robert was talked about was this.... a) pruning losing captures. if(see_value>0){do_search=true;} vs b) pruning with "delta" if(see_value+static_eval>alpha){do_search=true;} at least that was my understanding of what he meant by "delta" pruning. Eric
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