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Subject: Re: Verified Null-moving

Author: Peter Fendrich

Date: 14:37:35 08/12/04

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On August 12, 2004 at 11:35:59, Tord Romstad wrote:

>On August 12, 2004 at 10:52:36, martin fierz wrote:
>
--snip--

>A brief summary of the pruning systems discussed, sorted by the type of
>node where they are useful:
>
>
>                       +-----------------------+-----------------------------+
>                       |  Fail high nodes      |  Fail low nodes             |
>+----------------------+-----------------------+-----------------------------+
>|                      | * Recursive null move | * Reduced-depth pre-search  |
>| Big remaining depth  | * ProbCut             |   of moves late in the move |
>|                      | * MultiCut            |   in the move list          |
>+----------------------+-----------------------+-----------------------------+
>|                      | * Futility pruning    | * Static null move pruning  |
>| Small remaining depth| * Razoring            |                             |
>+----------------------+-----------------------+-----------------------------+
>
>
>Additions to the table are welcome, particulary for the upper right hand
>corner.
>
>Tord

A neat table!
Of course Hash and EGTB probes will fit in all 4 squares and probably doesn't
add anything useful here. Maybe the same goes for "static knowledge pruning"
like mate, stalemate, 3-repetition and certain known end games.

A third row could be Quiescense:
+----------------------+-----------------------+-----------------------------+
| Quiescense           | * Evaluate pruning(?) | * SEE pruning               |
|                      |                       |                             |
+----------------------+-----------------------+-----------------------------+

Not sure what to call the FH node thing. If a stand pat would FH I don't even
need to try the captures.

Similar tables could be done for extensions and reductions...

/Peter






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