Author: Michael Henderson
Date: 00:12:27 08/14/04
I'm having trouble understanding how the hash table creates "unsolvable" path info problems for 50 move/rep draw detection. Could you avoid storing draw scores, and check for draws before checking hash to solve this? Or is the problem somewhere else and I am not seeing this...which I am sure of :) Null move probably contributes its share of errors here too so I probably won't worry about it. Michael
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