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Subject: 50 move/rep draws + hash table problems

Author: Michael Henderson

Date: 00:12:27 08/14/04


I'm having trouble understanding how the hash table creates "unsolvable" path
info problems for 50 move/rep draw detection.  Could you avoid storing draw
scores, and check for draws before checking hash to solve this?  Or is the
problem somewhere else and I am not seeing this...which I am sure of :) Null
move probably contributes its share of errors here too so I probably won't worry
about it.

Michael



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