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Subject: Re: Knight to the Rim

Author: Stuart Cracraft

Date: 07:48:11 08/15/04

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On August 14, 2004 at 12:19:08, Robin Smith wrote:

>On August 11, 2004 at 17:30:29, Stuart Cracraft wrote:
>
>>>On August 09, 2004 at 14:26:18, Stuart Cracraft wrote:
>>>
>>>>Sorry, the posted position was in error. It is:
>>>>
>>>>>[D]r1bqkb1r/2pp1ppp/p1n2n2/1p2p3/4P3/1B3N2/PPPP1PPP/RNBQ1RK1 b q - 4 1
>>>>
>>>
>>Still, even with castling incapable on the king's side, I'm looking for
>>a non-book, non-search method to avoid 1. ... Na5.
>
>Hi Stuart,
>
>I think the main reason Na5 is bad involves search ... it is not that Black
>gives up a center pawn, since without a deep search programs will think Black
>can get the White e4 center pawn in return with 1... Na5 2.Nxe5 Nxb3 3.axb3
>Nxe4. The reason 3...Nxe4 does not work is because Black's king is uncastled, on
>the now opening e-file. So if you want to fix this without search, add a bigger
>penalty for poor development when the king is uncastled. Black is using an extra
>tempo to exchange knight for bishop, and that is the most relevant reason why
>(without search) it should be avoided.
>
>Robin

Hi, I played around with the evaluation yesterday and after some refinements,
Na5 is avoided. In the search below, note the high score is in millipawns.
This is because white is castled with protection and black has no real
protection. I use millipawns after observing Bob's struggle through the
years with centipawn vs. millipawn for the same reason: I can give
substantive bonuses and penalties without worry that material will be
compromised.

The main change I made was a large bonus for a king with pawn protection
after the immediate opening. This fixed the whole Na5 issue. My previous
king safety term had been disabled.

r1bqkb1r/2pp1ppp/p1n2n2/1p2p3/4P3/1B3N2/PPPP1PPP/RNBQ1RK1 b - - d6; id "NA5BAD"
(id "NA5BAD"
)
BR ** BB BQ BK BB -- BR
** -- BP BP ** BP BP BP
BP ** BN ** -- BN -- **
** BP ** -- BP -- ** --
-- ** -- ** WP ** -- **
** WB ** -- ** WN ** --
WP WP WP WP -- WP WP WP
WR WN WB WQ ** WR WK --
stage 0, black to move, computer plays black
hash=4dcc20f7be0544f5
NULLMV TT(524288) Alpha=-425 Beta=75 Maxdepth=9999999 MaxTime=99
 1/ 2> f6e4  0.00   75        3 f6e4
 1/ 2  f6e4  0.01  876       64 f6e4
 2/12  f6e4  0.01  858      477 f6e4 f1e1
 3/14  f6e4  0.02  858     2546 f6e4 b1c3 f7f5
 4/16< f6e4  0.08  608    11634 f6e4 b1c3 e4c3 d2c3
 4/16  d7d5  0.13 -154    18148 d7d5 e4d5 f6d5 b3d5
 5/21  f8c5  0.35 -151    62955 f8c5 d2d3 e8g8 b3d5 f6d5
 6/23  f8c5  0.88 -167   162217 f8c5 d2d3 e8g8 b1c3 f8e8 f1e1
 7/24  f8c5  2.24 -157   420719 f8c5 d2d3 d7d5 b1c3 d5d4 b3d5 c8b7
 8/37  f8c5  8.79 -167  1710075 f8c5 b3d5 f6d5 e4d5 c6b4 f1e1 d7d6 d2d4
 9/38  f8c5 45.82 -160  4535115 f8c5 b3d5 c8b7 c2c3 e8g8
10/41  f8c5 95.33 -169 14133000 f8c5 b3d5 c8b7 c2c3 f6d5 e4d5 c6e7 d2d4
f8c5 95.33 -169 14133000 f8c5 b3d5 c8b7 c2c3 f6d5 e4d5 c6e7 d2d4
nps=148252 ha=20.00% q=56.0% bc=70% br=NaN% mp=331<>144
pawnx=0 recapx=0 qcheckx=197782 checkx=0 futilx=0 qfutilx=0





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