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Subject: Re: Making a Program More Aggressive

Author: Stuart Cracraft

Date: 09:33:47 08/15/04

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On August 15, 2004 at 10:42:46, Dan Honeycutt wrote:

>On August 15, 2004 at 10:25:43, Stuart Cracraft wrote:
>
>>So what makes a program more aggressive?
>>
>>Better king safety?
>>
>>Points for control or occupation of square near the enemy king?
>>
>>I've tried obvious things and never been satisfied with the
>>aggression-level.
>
>Asymmetrical king safety.  Program needs to not mind moving a piece which
>shelters it's own king to a position that menaces the enemy king.
>
>Dan H.

This morning I bumped up the tropism rewards significantly and shored
up when they kick in (after opening (defined as 30% or more of the material
traded off, or after that side developed or after that side castled). The next
game I played I was crushed in <20 moves with a kingside attack.

Since I do not have attack tables, I use pcsq (poor man's attack) as
it does ultimately reward having a piece on square but one ply later.

Some day I will go to evaluation and attack tables, probably bitboard it
all, but for now I have fun without the pain.

Stuart



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