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Subject: Re: Making a Program More Aggressive

Author: William H Rogers

Date: 13:15:34 08/16/04

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On August 15, 2004 at 11:31:11, Stuart Cracraft wrote:

>
>I do have a tropism factor to get queens, rooks, and knights to
>minimize the distance to the enemy king. Perhaps something is wrong
>with them. I don't use attack tables in evaluation since my program
>has none. I'll have to revamp the whole program some day to add
>them incrementally but haven't found a good paradigm yet Even bitboard.
>I liked the thing that Atkin/Slate did with incremental updates
>in their makemove/unmakemove.

Try making the tropism much larger, ie more points for closeness to the enemy
king. The larger the number the more agressive the program becomes. To large and
it might just make stupid mistakes.
Bill



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