Author: Gabor Szots
Date: 05:14:28 08/17/04
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On August 17, 2004 at 05:20:46, Uri Blass wrote: >On August 17, 2004 at 02:29:03, Gabor Szots wrote: > >>On August 16, 2004 at 20:30:06, Tony Nichols wrote: >> >>> I'm looking for the best engine/settings for tactical analysis of my games. >>>Does anyone have any suggestions? >> >>Among freeware engines Gothmog is by far the best tactical program. I'd hazard >>the opinion it equals the best commercials. > >Is it based on analysis of games? >I am interested more in detecting blunders in comp-comp games and not in test >suites when the target is to find sacrifices. > >tactics is not only sacrifices. > >I think that it may be interesting to give engine the games of premier division >WBEC(40/40 time control) and to run engines on the games when the target is to >find blunders. > >You can use Fritz with every engine by tools->analysis->blunder check >You can decide about constant time and constant margin. > >Later you can have list of positions when at least one of the top programs >detected blunders and these positions are candidate positions and if all top >program still consider the move as blunder after more time and the evaluation >is not clearly winning for the same side before the blunder and after the >blunder you can decide that these blunders were correctly detected as blunders(I >do not detect a move as a blunder in case that the evaluation was changed from >+10 pawns to +20 pawns for the same side). > >Uri I agree that tactics is not only sacrifices. Therefor I base my claim on test suites of two types: (1) Tactical test suites such as ECP-GCP and IQ2. (2) The king attack part of the WM-test. These are totally different in nature (first for sacrifices, second for intuition) and Gothmog excels in both. Gábor
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