Author: Martin Slowik
Date: 07:12:16 08/17/04
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Hello Uri, >it may prefer some sacrifices that were n ot played >when it is not clear if the sacrifices are better or even worse and the >sacrifices are blunders. > >Uri Imho this makes it a good analysis engine anyway. Analysis means that you also want to find hidden ideas not played in the game (maybe even not working ideas). Btw, a strong engine (like Shredder) is not necessarily the best analysing tool for a similar reason. It might consider a move actually played as worse because it likes another one more. This is not equivalent to the "non-correctness" of the move actually played. Alas, as Mr Hyatt already pointed out some time ago (imo correctly), the engines are designed rather to play against each other than for analysis, so this particular style in Pro Deo is certainly worth a look. Best, Martin
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