Author: Thorsten Czub
Date: 16:24:55 08/18/04
Go up one level in this thread
On August 18, 2004 at 10:14:06, Albert Silver wrote:
>I should add that the settings, despite the bugs described in the beginning of
>the thread, have obtained excellent positions quite consistently against Junior
>8. It could be that it is simply tuned against it, so this bears investigating,
>but for any interested, here are my settings for Pro Deo S&D (Seek and Destroy).
>The name is presumptious I'll gladly admit, but it's all in good fun.
>
>[Personality = Pro Deo S&D.ENG] * Search & Destroy (August 2004)
>[Pawn Value = 100]
>[Knight Value = 100]
>[Bishop Value = 100]
>[Rook Value = 100]
>[Queen Value = 100]
>[King_Safety = 180] * King Safety new style
>[Mobility = 110]
>[Pawn Structure = 120]
>[Passed Pawns = 110]
>[Pins = 100]
>[Bishop Pair = 100]
>[Chess Knowledge = 150]
>[Attractiveness = 120]
>[Attacking = 100]
>[Strength of Play = 100]
>[Draw Contempt Factor = 0.00]
>[Selective Search = 100]
>[Search Technique = NULLMOVE]
>
>[Engine Learner = off] off|on
>[Book Learner = aggressive] off|passive|moderate|strong|aggressive
>[Position Learner = on] off|on
>[Extended Book Learner = off] off|read|write|read&write
>
>[Pruning = MISC_13] * Bishop Pair (extra bonus)
>[Pruning = MISC_14] * Queen ending (new style)
>[Pruning = MISC_25] *
>[Pruning = MISC_37] *
>[Pruning = MISC_40] *
>[Pruning = MISC_52] *
>[Pruning = MISC_66] *
>[Pruning = MISC_69] *
>[Pruning = MISC_78] * adaptive nullmove R=2/3
>[Pruning = MISC_03] * move ordering speedup
>[Pruning = MISC_21] * Lazy Eval (tuning)
>[Pruning = MISC_58] * Recalculate passed pawns
>[M58_Table = Normal] * normal|midg|endg|strong
>*
>[Center Control = 25] * 25
>[Bishop Mobility = 25] * 25
>[Right to Move = 75] * 75
>[Strong Squares = 125] * 125
>[Pawn Pressure midg = 150] * weight pawn pressure middlegame
>
>[Adjusted Selectivity MIDG = 6] * Maximum selective depth (midgame)
>[Adjusted Selectivity END0 = 5] * Maximum selective depth (early endgame)
>[Adjusted Selectivity END1 = 4] * Maximum selective depth (endgame)
>[Adjusted Selectivity END2 = 3] * Maximum selective depth (simple endgame)
>*
>[Minimum Knight Mobility = 100] * 100
>[Minimum Bishop Mobility = 100] * 100
>
>[ANTI-GM = OFF]
>[EVALUATION = SMART]
>[Extensions (remaining)= 3]
>[Extensions (checks)= 0]
>[Extensions (captures)= 0]
Hi Albert.
Thank you for your inspirations in your style.
I think i can even increase it.
Some switches in your style are IMO good, others not so good.
especially the positional stuff could IMO be enhanced.
i stole some stuff from your setting and have put it in mine.
look how the first game was, very very impressive:
here my style mach63.eng:
[PERSONALITY: MACHEIDE] * inspired by Dr.Emanuel Laskers Definition
of
[Author = Thorsten CZUB] * <Machëide> described in "Philosophy of the
* unattainable" Leipzig 1919
[Pawn Value = 105] *
[Knight Value = 99] *
[Bishop Value = 101] *
[Rook Value = 102] *
[Queen Value = 105] *
[King Safety = 160] *
[Mobility = 120] *
[Pawn Structure = 105] *
[Passed Pawns = 110] *
[Pins = 105] *
[Bishop Pair = 101] *
[My Queen = 101] * 101 (1% = 0.09)
[Your Queen = 100] * 100
[Own Queen = 1.00] * Don't exchange queens when down (!)
[Pruning = MISC_13] * Bishop Pair (extra bonus) (!)
[Pruning = MISC_60] * Don't exchange king bishop (g2/g7)
[Pruning = MISC_61] * Rook behind passed pawn
[M61_Perc = 100] * weight of MISC_61
[Pruning = MISC_58] * Recalculate passed pawns
[M58_Table = normal] * normal|midg|endg|strong
[Bad Bishop = 111] * weight of bad bishops
[Pawn Pressure midg = 150] * weight pawn pressure middlegame
[Pawn Pressure end0 = 200] * weight pawn pressure early endgame
[Pawn Pressure end1 = 200] * weight pawn pressure endgame
[Pawn Pressure end2 = 100] * weight pawn pressure simple endgame
[King_Safety = 180] * King Safety new style (!)
[Pawn Formation = 105] * 100
[Weak Pawns = 110] * 100
[Passed Pawn King Tropism = 105] * king tropism to own passed pawns
[Traditional Isolated Pawns = 115] * weight isolated pawns
[Progressive Isolated Pawns = 110] * weight isolated pawns (new style)
[Minimum Knight Mobility = 100] * 100
[Minimum Bishop Mobility = 100] * 100
[Knight Mobility = 104] * 88
[Double Pawns = 120] * 150
[Chess Knowledge = 235] *
[Attractiveness = 110] *
[Attacking = 110] *
[Strength of Play = 100] *
[Draw Contempt Factor = 0.00] *
[Selective Search = 115] *
[Pruning ? NONE] *
[Search Technique = NULLMOVE] *
[Engine Learner = off] * off|on
[Book Learner = aggressive] * off|passive|moderate|strong|aggressive
[Position Learner = on] * off|on
[Extended Book Learner = read&write]* off|read|write|read&write
[Keep Main Line ? 10] * minimum margin new mainline (?)
[Pruning ? MISC_50] * Limit Reductions table driven (=)
[Checks Depth ? 1] * limit QS checks to 1 ply (+9%) (!)
[Clear Hash Table = Always] * Always|Never|PB only
[Recaptures = 2.00] * 1.50|2.00|2.80|3.00
[Adjusted Selectivity MIDG = 6] * Maximum selective depth (midgame)
[Adjusted Selectivity END0 = 5] * Maximum selective depth (early endgame)
[Adjusted Selectivity END1 = 4] * Maximum selective depth (endgame)
[Adjusted Selectivity END2 = 3] * Maximum selective depth (simple endgame)
[Minimum Selectivity MIDG ? 4] * Minimum brute force depth (midgame)
[Minimum Selectivity END0 ? 4] * Minimum brute force depth (early endgame)
[Minimum Selectivity END1 ? 4] * Minimum brute force depth (endgame)
[Minimum Selectivity END2 ? 3] * Minimum brute force depth (simple endgame)
[Time Control = 135] * 125
[Time Control Status = ALWAYS] * ALWAYS|PB ONLY
[Pruning ? MISC_01] *
[Pruning ? MISC_02] *
[Pruning ? MISC_03] * move ordering speedup (+4%) (!!)
[Pruning ? MISC_06] *
[Pruning ? MISC_09] * reduce if bad hash table score (max=1)
(+12%) (=?)
[Pruning ? MISC_10] * block first extension during nullmove
(+10%) (=?)
[Pruning ? MISC_12] *
[Pruning ? SEX_MAX_MIDG_3] * MIDG=5 Singular
extentions
[Pruning ? SEX_MAX_ENDG_3] * ENDG=3 parameters when
[Pruning ? SEX_MARGIN=0.50] * 0.75 MISC_12 is set
[Pruning ? SEX_HIST_DEPTH_9] * 4 advice: there are
some
[Pruning = MISC_14] * Queen ending (new style) (!)
[Pruning = MISC_15] *
[Pruning ? MISC_18] *
[Pruning ? MISC_21] * Lazy Eval (tuning) (-4%) (=)
[Pruning ? MISC_25] *
[Pruning ? MISC_29] * limit check extensions (+4%) (=)
[Pruning ? MISC_30] *
[Pruning ? MISC_33] *
[Pruning ? MISC_34] *
[Pruning ? MISC_37] *
[Pruning ? MISC_40] *
[Pruning ? MISC_42] *
[Pruning ? MISC_46] *
[Pruning ? M46_HASH_ON] *
[Pruning = MISC_47] *
[Pruning ? MISC_48] *
[Pruning ? MISC_52] *
[Pruning = MISC_56] *
[Pruning = MISC_66] *
[Pruning ? MISC_67] *
[Pruning = MISC_69] * king tropism opponent passed pawn
[M69_Perc = 100] * 100
[Pruning = MISC_78] * adaptive nullmove R=2/3 (+8%) (!!)
[Center Control = 25] * 25
[Bishop Mobility = 25] * 25
[Right to Move = 75] * 100 (was 75)
[Strong Squares = 125] * 50 (was 125)
[Extensions (remaining)= 3] * maximum allowed recapture extensions
(0-15)
[Extensions (checks)= 0] *
[Extensions (captures)= 0] *
[ANTI-GM = OFF] * off|moderate|strong|smart
[EVALUATION = SMART] * NORMAL|SMART aggressive evaluation hanging
pieces
-
Here the impressive game, please take special attention to the score of
Shredder and the score of Pro Deo (on my computer it is called Liseth).
[Event "pd mach63 - s8 , Blitz:25'+4""]
[Site "ORION8"]
[Date "2004.08.19"]
[Round "1"]
[White "Liseth 1.0"]
[Black "Shredder 8"]
[Result "1-0"]
[ECO "E42"]
[Annotator "0.49;0.07"]
[PlyCount "103"]
[TimeControl "1500+4"]
{W=13.2 ply; 779kN/s B=16.2 ply; 373kN/s; 221 TBAs} 1. d4 {
Weis letzter Buchzug 0.01/1 1} Nf6 {0} 2. c4 {0.01/1 0} e6 {0} 3. Nc3 {0.01/1 0
} Bb4 {0} 4. e3 {0.01/1 0} c5 {0} 5. Nge2 {0.01/1 0} b6 {0} 6. a3 {0.01/1 0}
Ba5 {0} 7. Qa4 {0.01/1 0} Na6 {0} 8. Bd2 {0.01/1 0} O-O {
Schwarz letzter Buchzug 0} 9. Ng3 {0.01/1 0} Bb7 {0.07/15 77} 10. f3 {
(b4) 0.01/1 0} d5 {-0.05/14 85} 11. cxd5 {0.49/12 57} cxd4 {0.12/14 49} 12.
Qxd4 {0.33/13 112} Bxc3 {0.38/15 59} 13. Bxc3 {0.48/12 13} Qxd5 {0.67/16 68}
14. Qh4 {(Df4) 0.38/12 54} Qc5 {0.72/14 46} 15. Bd4 {(Le2) 0.73/13 60} Qa5+ {
1.16/14 74} 16. Kf2 {0.82/11 57} e5 {(Tfc8) 1.02/14 96} 17. Bc3 {1.39/13 50}
Qc5 {1.91/15 63} 18. Rc1 {(Sf5) 1.51/12 60} Kh8 {(Tfe8) 2.10/13 138} 19. Nf5 {
1.93/12 55} Rg8 {2.66/14 99} 20. Be2 {2.26/11 51} Qc7 {2.91/14 76} 21. Rhd1 {
(Lxa6) 2.36/12 49} Nc5 {2.84/14 51} 22. Nd6 {2.45/12 48} Qe7 {(Sd5) 2.92/14 43}
23. Bxe5 {2.69/11 33} Rad8 {3.26/13 40} 24. Rc4 {(Df4) 2.87/11 73} Rd7 {
3.51/13 75} 25. Bxf6 {2.74/12 42} Qxf6 {(gxf6) 3.61/16 26} 26. Qxf6 {2.55/12 32
} gxf6 {3.81/16 13} 27. Rf4 {(Tcc1) 2.47/12 40} Bc6 {(Tg6) 3.38/15 25} 28. Bc4
{(Txf6) 2.38/12 37} Ba4 {(Kg7) 3.28/14 25} 29. Rdd4 {(Td5) 2.43/12 34} Bb3 {
(Kg7) 3.29/15 17} 30. Nxf7+ {(Lb5) 2.87/14 28} Rxf7 {2.93/17 5} 31. Bxf7 {
2.63/12 3} Bxf7 {2.85/17 18} 32. Rxf6 {3.03/13 50} Bb3 {2.94/16 20} 33. e4 {
(Tc6) 3.12/12 31} Rg6 {3.04/15 24} 34. Rfd6 {(Tf8+) 3.18/13 28} Kg7 {2.90/15 22
} 35. g3 {3.33/13 40} Kf7 {2.93/14 14} 36. Ke3 {3.42/12 26} Ke7 {2.97/15 14}
37. e5 {(Td8) 3.51/13 20} Rxd6 {3.22/15 17} 38. Rxd6 {3.45/12 7} Be6 {
3.29/17 13} 39. b4 {3.62/14 25} Na6 {(Sb7) 3.14/18 15} 40. Ke4 {
(Td1) 3.61/14 23} Nc7 {3.24/18 12} 41. f4 {(Td1) 3.64/14 23} Nb5 {
(Se8) 3.26/19 19} 42. Rd3 {(Tc6) 3.53/14 23} Bc4 {(La2) 3.65/18 18} 43. Re3 {
4.22/14 22} Bf1 {(Sc7) 3.87/17 18} 44. f5 {4.39/14 28} Bg2+ {(Sc7) 4.38/17 39}
45. Kf4 {4.70/12 18} Nc7 {(Ld5) 4.48/16 16} 46. Kg5 {4.75/13 16} Nd5 {
4.89/16 17} 47. Re2 {(f6+) 4.90/13 22} Bf3 {(Lh3) 4.89/15 16} 48. f6+ {
(Tf2) 5.12/13 17} Kf8 {6.34/17 16} 49. Rd2 {(Tc2) 5.15/13 21} Be4 {
(Ke8) 7.73/17 35} 50. Rd4 {5.70/14 16} h6+ {(Lf3) 8.84/17 29} 51. Kxh6 {
8.21/13 14} Bf3 {10.21/19 19} 52. g4 {(Kg6) 8.63/13 16} 1-0
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