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Subject: Re: Chess knowledge and speed.

Author: Andrew Wagner

Date: 20:23:14 08/18/04

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On August 18, 2004 at 18:53:23, Uri Blass wrote:

>On August 18, 2004 at 16:59:32, Jonas Bylund wrote:
>
>>Let's say that someone were to cramp as much knowledge in to his/her program
>>with the sole purpose of making it stronger for _really_ long analysis/play,
>>thus not caring for the loss of speed, would this actually make the program
>>stronger for _really_ long games/analysis?
>
>It may make the program weaker because the program may have a lot of new bugs
>thanks for the new knowledge.
>
>>
>>I have a feeling that most programs are tuned and optimized for standard, rapid
>>and blitz play, not for 1 month games :)
>>
>>My point is that if there is indeed an increase in strenght if you to some
>>reasonable extend discard the speed vs. knowledge aspect, couldn't someone make
>>a long analysis version of their engine along with their normal engine?
>
>I do not think that the problem is a problem of speed.
>The main problem is that you think that programmmers know to give their programs
>productive knowledge and the only problem is that their program is going to
>become slower if they implement it.
>
>This is not the only problem and in a lot of cases the main problem is to know
>if some knowledge is productive and to implement things without bugs.
>
>Programmers have enough problems to find if a new version is better in standard
>games and if they try to do their best for that purpose they have not time for
>developing a special version that is better for long analysis.
>
>Uri

I don't understand this response at all. The same could be argued about any new
feature to a chess engine -- "Null-move pruning is a bad idea because it could
introduce bugs and is not clear how to best implement it." The point is that
because of diminishing returns, the number reached by a knowledge-heavy engine
will probably not differ from that of a more classical engine if they both
search for a month, right? So I would have to give the advantage to the
knowledge-based engine, but that's just me.



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