Author: Stuart Cracraft
Date: 12:27:56 08/19/04
Hi, I am looking around for those last few "big-ticket" items to implement in my program and am wondering about these. The program currently knows nothing about pawns other than preference for center pawns and pawns near the friendly castled king. So the question is how much improvement for games vs. normal middle-game position tests do you see coming from the three items square-of-pawn, pawn races, and general pawn structure including passers, isolani, doubled, color complex weakness, etc. as well as implementing a pawn hash. Be detailed. I'm interested in what kind of results before and after you added these that you saw. For example, I once heard one programmer comment that square of pawn was worth a full rating class in competitive play. And how do you implement square-of-pawn and and pawn races and what gotchas did you encounter? Thanks, Stuart
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