Computer Chess Club Archives


Search

Terms

Messages

Subject: pawn structure, pawn hash, square-of-pawn, pawn-races

Author: Stuart Cracraft

Date: 12:27:56 08/19/04


Hi,

I am looking around for those last few "big-ticket" items
to implement in my program and am wondering about these.

The program currently knows nothing about pawns other
than preference for center pawns and pawns near the friendly
castled king.

So the question is how much improvement for games vs.
normal middle-game position tests do you see coming from
the three items square-of-pawn, pawn races, and general
pawn structure including passers, isolani, doubled, color
complex weakness, etc. as well as implementing a pawn
hash. Be detailed. I'm interested in what kind of results
before and after you added these that you saw.

For example, I once heard one programmer comment that
square of pawn was worth a full rating class in competitive play.

And how do you implement square-of-pawn and and pawn races
and what gotchas did you encounter?

Thanks,

Stuart



This page took 0.01 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.