Author: Robert Hyatt
Date: 15:46:32 08/19/04
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On August 19, 2004 at 16:10:45, Eric Oldre wrote: >On August 19, 2004 at 15:27:56, Stuart Cracraft wrote: > >>For example, I once heard one programmer comment that >>square of pawn was worth a full rating class in competitive play. >> >>And how do you implement square-of-pawn and and pawn races >>and what gotchas did you encounter? > >Stuart, >I'm not familiar with this "square-of-pawn" concept, could you >give some more details? perhaps it is a technique i know by some >other name. or maybe something I haven't tried at all. > >Eric Has to do with passed pawns and no pieces on the board. If you form a square with one side going from the pawn to its promotion square, if the king is inside that square, the pawn can't run and promote. If the king is outside that square then the pawn promotes and wins. Simple idea with a few wrinkles to deal with.
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