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Subject: Re: pawn structure, pawn hash, square-of-pawn, pawn-races

Author: Robert Hyatt

Date: 15:46:32 08/19/04

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On August 19, 2004 at 16:10:45, Eric Oldre wrote:

>On August 19, 2004 at 15:27:56, Stuart Cracraft wrote:
>
>>For example, I once heard one programmer comment that
>>square of pawn was worth a full rating class in competitive play.
>>
>>And how do you implement square-of-pawn and and pawn races
>>and what gotchas did you encounter?
>
>Stuart,
>I'm not familiar with this "square-of-pawn" concept, could you
>give some more details? perhaps it is a technique i know by some
>other name. or maybe something I haven't tried at all.
>
>Eric


Has to do with passed pawns and no pieces on the board.  If you form a square
with one side going from the pawn to its promotion square, if the king is inside
that square, the pawn can't run and promote.  If the king is outside that square
then the pawn promotes and wins.  Simple idea with a few wrinkles to deal with.



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