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Subject: Re: Transposition Table and draw by repetition

Author: Rick Bischoff

Date: 21:48:15 08/20/04

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** you said:
I don't understand how your engine was displaying random scores/pv with hash
table off.  That is the main problem, also check for draws before you check the
hash.  You shouldn't have to do #2 at all if you check for draws some other way.

Michael
**

It's not random scores-- with the hash table off, there is no move re-ordering
(apart from the usual capture first stuff).  With the hash table on, I either
(A) use the best move we stored previously, or (B) use internal iterative
deepening, an idea I stole from crafty.



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