Author: Odd Gunnar Malin
Date: 06:59:32 08/21/04
Go up one level in this thread
On August 21, 2004 at 09:12:41, Chris Taylor wrote: >I have set up Prodeo with your new files. The first thing I have noticed is >Shredder asks for a hash size to be set. I have enough memory for 400Mb. This >also shows up after setting. After this all PD started to play ok, so I will >leave it playing Hiarcs 9: 2 x 3000AMD. 30 mins oer game... This is full >auto232! Tell me what specific info you will be looking for. Please don't get >too complicated I am not a programmer? > >Chris > >>The changes since the public version on the internet are: >>// 15.05.04 - Send options straight after 'protover' command This should fix some timeloss before the first move in first games with engines that use tablebase and these are defined in the gui (and not in any ini/rc file. >>// 02.08.04 - Bugfix, missing cp in autoscore to avoid a drawoffer from the gui. This should stop any drawoffer from the gui when the engine playing bookmoves (enginebook). In a computermatch you would probably only see this drawoffer flying away in the info window. >>// 12.08.04 - Force new on ucinewgame. Just take advantage of this new uci command. >>// 12.08.04 - Added support for UCI_Opponent. I don't know if any gui offer this feature. But this could help to tell the engine it is playing a cumputer or human match. Also the rating and opponent name are sent to the engine. You enable this with adding 'UCI_Opponent' to the visible line. Ex. Visible=Hash,Ponder,.....,UCI_Opponent I don't think ProDeo use any of this info (computer, rating, name) so it doesn't help there. >>// 13.08.04 - Accept stringvalue in feature without quotes. This is just to fix a bug in an engine that sent a stringvariable without "" in the feature line. The one I know had this bug is fixed, but since it doesn't introduce any ambiguous I added it anyway. Shouldn't make any difference for ProDeo. >>// 21.08.04 - Added possible to have unlinare hashvalues in 'HashFormula' To check this you either enable logging in the adapter to see that it start the engine with the right string eg. 'prodeo.exe w6 rebel.eng' where the w6 is the correct value for your setting of the hash in the gui. Maybe easier is to check the param.txt file in the prodeo folder after (under) each game to se if it use the correct hashsize and personality. >>// 21.08.04 - Changed max hashsize to 1024 This max value was set to 256, nowadays it maybe to low. When the engine start it have to tell the gui what minimum and maximum hashsize it can use. I don't know if any gui care about this value but you should be able to set the hashsize to 400 for prodeo in any gui with this changes. Else look for any unormality. Maybe you should use this clear hash between moves (in this forum a few days ago) for prodeo when you test so you can check any unnormal moves after the game. Odd Gunnar
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