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Subject: Re: Odd position (correction)

Author: Stan Arts

Date: 03:28:48 08/22/04

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Hi

Neurosis1.8 has a bit of noise at first, but then he gets it. (20 seconds,
on my slow computer)
It usually takes neurosis a bit long to find more complicated forced
draws by repetition, because I give drawscores in the searchtree after 3
repetitions. (not 2, that seems to be common)

>I am wondering, specifically, what tricks there are to get it
>solved faster than this on non-parallel.

A forced draw like this by checkextentions.


P3-550 , 48MB hash

Legal moves: 31   Static score: 67
Ply Score Time     Nodes      Best move and expected line
------------------------------------------------------------
2   365   6        996        Qxb6 e4
3   374   6        1806       Qxb6 Rc8 Qe3
4   371   11       6024       Qxb6 e4 b4 Rf2
5   377   33       23050      Qxb6 e4 b4 Qc3 Rb1
6   366   110      89288      Qxb6 Rf1 Qd8+ Kh7 Qd3+ e4 Qc2 a4
7   326   171      141923     Qxb6 < - > Rf1 Bxh6 Qxa1 b3 gxh6
7   246   193      161647     Qxb6 < - > Rf1 Bxh6 Qxa1 b3 gxh6
7   6     215      186108     Qxb6 < - > Rf1 Bxh6 Qxa1 b3 gxh6
7   -94   275      242780     Qxb6 Rf1 Qd8+ Kh7 Qd3+ e4 Qxf1 Qxf1
7   -93   374      332003     Bf4 < + > Qxa1 Bxe5 Rf2 b3 Qb1 Qxb6
7   -77   401      350289     Bf4 Qxa1 Bxe5 Kh7 Qxb6 Qxa2 b4
7   -76   627      561734     h4 < + > Qf2 b3 Qxh4+ Qh3 e4
7   -66   676      598991     h4 Rf1 Qe8+ Kh7 Kh3 Rh1+ Kg4 Rxh4+ Kf5 e4
8   -106  692      619508     h4 < - > Rf1 Qxh6+ gxh6 b3
8   -186  703      629223     h4 < - > Rf1 Qxh6+ gxh6 b3
8   -426  753      680001     h4 < - > Rf1 Qxh6+ gxh6 b3
8   -934  1110     983162     h4 Rf1 Kh3 Rh1+ Kg4 Rxh4+ Kf3 e4+ Qxe4 Qxe4+ Kf2
Rh2
8   -933  1137     1005261    Qxb6 < + > Rf1 Qd8+ Kh7 Qd3+ Rf5 b3 Qxc1
8   -853  1143     1006669    Qxb6 < + > Rf1 Qd8+ Kh7 Qd3+ Rf5 b3 Qxc1
8   -613  1143     1009255    Qxb6 < + > Rf1 Qd8+ Kh7 Qd3+ Rf5 b3 Qxc1
8   -83   1264     1120290    Qxb6 Rf1 Qd8+ Kh7 Qd3+ e4 Qxf1 Qxf1 b4
8   -82   1379     1222336    Bf4 < + > Qxa1 Bxe5 Kh7 Qxb6 Rf4 Bxf4
8   -82   1401     1238249    Bf4 Qxa1 Bxe5 Kh7 Qxb6 Qxa2 b4 Rf2
9   -79   1659     1473132    Bf4 Qxa1 Bxe5 Kh7 Qxb6 Qxa2 Bd6 Qe6 b4
9   -78   2027     1851024    Bxh6 < + > Qxa1 Qg6 Rf4 Bxf4 Qxa2
9   0     2263     2086133    Bxh6 Qxa1 Qg6 gxh6 Qxh6+ Kg8 Qg6+ Kh8 Qh6+ Kg8
Qg6+ Kh8 Qh6+
10  0     3356     2973850    Bxh6 Qxa1 Qg6 gxh6 Qxh6+ Kg8 Qg6+ Kh8 Qh6+ Kg8
Qg6+ Kh8 Qh6+
11  0     6679     5764820    Bxh6 Qxa1 Qg6 gxh6 Qxh6+ Kg8 Qg6+ Kh8 Qh6+ Kg8
Qg6+ Kh8 Qh6+
12  0     17401    14159929   Bxh6 Qxa1 Qg6 gxh6 Qxh6+ Kg8 Qg6+ Kh8 Qh6+ Kg8
Qg6+ Kh8 Qh6+
Total nodes:20176698 n/sec:85800  (Q-nodes:14% max depth:31)

Stan


On August 21, 2004 at 23:56:48, Stuart Cracraft wrote:

>On August 21, 2004 at 23:39:17, Stuart Cracraft wrote:
>
>>There was an error. The right position is:
>>
>>[D]5r1k/6p1/1n2Q2p/4p3/8/7P/PP4PK/R1B1q3 w
>>
>
>It takes my program 142M nodes to get the right move for the
>right reason in 10 minutes. This would be about 1.5 minutes
>on a more modern PC.
>
>I am wondering, specifically, what tricks there are to get it
>solved faster than this on non-parallel.
>
>Stuart



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