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Subject: Re: SEE & accuracy

Author: Dan Honeycutt

Date: 08:24:07 08/22/04

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On August 21, 2004 at 17:52:58, Robert Hyatt wrote:

[snip]
>
>No x-rays is a serious shortcoming.  IE two rooks attacking the same square in
>battery.  If you don't include the second rook I could see how SEE could cause
>problems.  I handle X-rays pretty easily and always did even back in CB days...

Could you not say the same thing for pins?

I started with a really cheap SEE which was just MVV/LVA with a call to
InCheck() to see if the captured piece was defended.  Using that to cull
captures in QSearch was a definite help (once I got rid of a bug where I threw
away the good captures and kept the bad ones)

Buoyed by that I wrote a better SEE that took into account all attackers and
defenders.  No discernable increase in strength.

So I wrote a still better SEE looking for x-rays aka what you do in Crafty.  No
discernable increase in strength.

Now I'm working on adding pins.  I keep hoping but I'm afraid it will be another
no discernable increase in strength.

Really rather frustrating.  I keep making what I think should be improvements
and get no results.

Dan H.



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