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Subject: Re: Chess IQ Test

Author: Stuart Cracraft

Date: 20:51:50 08/25/04

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On August 25, 2004 at 12:58:23, Brian Richardson wrote:

>On August 25, 2004 at 12:42:34, Volker Böhm wrote:
>
>>
>>Hi,
>>
>>the following position of the iq - test (position 166) cannot be solved from
>>spike in reasonalbe time (> 2h):
>>
>>r4r1k/6pp/3p3b/1p1Npb2/3nB2q/2N3P1/PP3P1P/R2Q1RK1 b - - 0 1
>>
>>(The Move is Qxe4)
>>
>>The reason is a nullmove-problem. After the queen-sac there are many moves that
>>leads to a mate-thread. But one queen back spike tends to prune because of
>>nullmove result (one move is not enough to show the mate thread thus going back
>>to window).
>>
>>I tested the position with fritz 8, he solves it in 8 ply in nearly no time.
>>Are there non commercial engines that solves this position too in a short amount
>>of time?
>>Maybe the author of this engine would be so kind to explain the rule that solves
>>the nullmove-problem.
>>
>>Thanks Volker
>
>I have two versions of Tinker that I have been experimenting with for some time.
> One is "regular" Tinker with full evaluation, and the other uses only pawn
>evaluation and some simple PCSQ terms (e.g., no king safety, etc).  The search
>is the same in both versions.  Regular Tinker solves this in a few seconds at 8
>ply, and the "simple" Tinker does not after a long time.  I suspect the
>difference is the king safety and not so much null move or pruning, at least for
>Tinker (which would normally lose to Spike anyway).
>Brian

Can you be more specific about regular Tinker's king safety? What specifically
does it have?

Stuart




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