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Subject: Re: knight outposts

Author: Alessandro Scotti

Date: 15:39:00 08/26/04

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On August 26, 2004 at 06:51:00, Jan K. wrote:

>Hi,in non-bitboard evaluation what structures do you use to keep info of strong
>squares for knights and how do you generate such information? Everything that I
>can think of right now has disadvantages:too big pawn hash structure,hard to
>manage array,.....thx.

I am actually considering putting this info and more in the pawn hash table, but
haven't implemented it yet. The idea is to compute the piece/square tables and
other parameters as a function of the pawn structure, in order to improve the
positional evaluation. Long term goal would be a program that plays a different
and possibly more interesting style with respect to a style that favors tactics.
For this, I would be more than happy to sacrifice a bit of search depth, even if
it means losing more to other engines.



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