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Subject: Re: how much rating can be achieved by consulting?

Author: Uri Blass

Date: 06:41:06 08/29/04

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On August 29, 2004 at 09:34:02, Bryan Hofmann wrote:

>On August 29, 2004 at 08:43:24, Uri Blass wrote:
>
>>On August 29, 2004 at 08:27:19, Bryan Hofmann wrote:
>>
>>>On August 29, 2004 at 08:07:37, Uri Blass wrote:
>>>
>>>
>>>>it is not fair that only computers has the right to consult by doing parallel
>>>>search when human opponents have not right to consult by the same way when one
>>>>human analyze line A and another human analyze line B.
>>>
>>>You are comparing Apples to Oranges here. A chess engine would eval a postion
>>>the same way just faster with 2 CPUs. This would not be the case with 2 humans.
>>
>>It is not going to eval faster but to search faster.
>
>Play your little symantics game I call it eval not in a Chess programing terms.
>
>>The same effect can be also achieved by humans.
>>The 2 humans may have different evaluation function and it may be a relative
>>disadvantage but humans have other advantages in consulting and they can decide
>>to consult in that way only in part of the positions and in another part to
>>discuss which plan to choose or they can discuss the reason for their evaluation
>>and one human may convince the second human to change his evaluation.
>>
>
>The key work above is MAY, try getting two humans to agree on 50 moves in a
>chess game....

They can agree before the game who is the boss about choosing the move in case
of disagreement.
They can agree that in the first 20 moves one player is the boss when in the
rest of the moves another player is the boss or more complicate agreement.

Uri



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