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Subject: Re: another endgame test position

Author: martin fierz

Date: 23:54:25 08/29/04

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On August 29, 2004 at 20:06:19, Robert Hyatt wrote:

>On August 29, 2004 at 02:36:48, martin fierz wrote:
>
>>On August 28, 2004 at 18:40:43, martin fierz wrote:
>>
>>>aloha!
>>>
>>>after all the cloning talk, here's something to test your favorite engine with:
>>>i played a weakish IM today and got the following position after 56...Qg6+
>>>57.Kf2:
>>>
>>>[D] 8/6kp/8/3p4/1P4q1/P4p2/5K2/4Q3 b - - 0 57
>>>
>>>it took me a couple of seconds to see that after 57...Qh4+ 58. Kf1 Qxe1+ 59.
>>>Kxe1 Kf6 black is completely winning due to the floating square (it's nice to
>>>see that reading dvoretzky is some good!) and so i played that and won :-)
>>>
>>>interestingly, when i entered this game in chessbase running fritz7 in the
>>>background, fritz didn't seem to see this at all within a minute or so. so
>>>question to all: how long does your favorite engine need to see the line ...Qh4+
>>>Kf1 Qxe1+ with a HUGE plus score (i.e. +9 or so - that is what my assessment of
>>>the position was after a couple of seconds...)?
>>>
>>>i don't want to claim that this is the only win, but it is by far the easiest
>>>one, and fritz 7 misses it completely.
>>>
>>>cheers
>>>  martin
>>
>>kurt made the (unfortunately valid) point that my original position allows black
>>to win without exchanging queens. so i've modified it to exclude that
>>possibility.
>>
>>the point i wanted to make is that human experts don't treat an exchange into a
>>pawn ending as "yet another variation", instead they check such exchanges much
>>more carefully. which is why i see this Q-exchange variation immediately, and an
>>engine which either
>>1) doesn't check trades into pawn endings properly or
>>2) lacks knowledge about the square / the floating square
>>will have trouble coming up with the line i gave. which also means it would have
>>trouble in my next test position, which is a simple modification (i removed the
>>black pawn on f3 - if 6-piece tablebases with 4 pawns were available, one could
>>add another white pawn on a2/b2/b3 for engine confusion without changing the
>>result):
>>
>>[D] 8/6kp/8/3p4/1P4q1/P7/5K2/4Q3 b - - 0 57
>>
>>black still wins with the Q-exchange, and he wins very easily. my fritz 7 on a
>>P4 1.4GHz is showing ...Qc4 (0.00)after 6 minutes (can anybody check out fritz
>>8?).
>>
>>so again: which engine sees this in a reasonable amount of time? to me it is
>>just very astonishing that a top engine like fritz can't handle this... i'm used
>>to analyze my games with fritz, and usually it finds errors i make, and not vice
>>versa :-)
>>
>>cheers
>>  martin
>
>
>Crafty on my dual xeon:
>
>                1->   0.02  -5.15   1. ... Qh4+ 2. Ke2 Qxe1+ 3. Kxe1
>                2     0.02  -5.25   1. ... Qh4+ 2. Ke2 Qxe1+ 3. Kxe1 Kf6
>                2->   0.02  -5.25   1. ... Qh4+ 2. Ke2 Qxe1+ 3. Kxe1 Kf6
>                3     0.02  -5.05   1. ... Qh4+ 2. Ke2 Qxe1+ 3. Kxe1 Kf6
>                                    4. a4
>                3->   0.02  -5.05   1. ... Qh4+ 2. Ke2 Qxe1+ 3. Kxe1 Kf6
>                                    4. a4
>                4     0.02  -5.15   1. ... Qh4+ 2. Ke2 Qxe1+ 3. Kxe1 Kf6
>                                    4. a4 Ke5
>                4->   0.02  -5.15   1. ... Qh4+ 2. Ke2 Qxe1+ 3. Kxe1 Kf6
>                                    4. a4 Ke5 (s=2)
>                5     0.02  -5.05   1. ... Qh4+ 2. Ke2 Qxe1+ 3. Kxe1 Kf6
>                                    4. a4 Ke5 5. Kf2
>                5->   0.03  -5.05   1. ... Qh4+ 2. Ke2 Qxe1+ 3. Kxe1 Kf6
>                                    4. a4 Ke5 5. Kf2 (s=3)
>                6     0.03  -4.99   1. ... Qh4+ 2. Ke2 Qxe1+ 3. Kxe1 Kf6
>                                    4. a4 Ke5 5. a5 Kd6 (s=2)
>                6->   0.04  -4.99   1. ... Qh4+ 2. Ke2 Qxe1+ 3. Kxe1 Kf6
>                                    4. a4 Ke5 5. a5 Kd6
>                7     0.05  -4.75   1. ... Qh4+ 2. Ke2 Qxe1+ 3. Kxe1 Kf6
>                                    4. a4 Ke5 5. a5 Kd6 6. b5
>                7->   0.08  -4.75   1. ... Qh4+ 2. Ke2 Qxe1+ 3. Kxe1 Kf6
>                                    4. a4 Ke5 5. a5 Kd6 6. b5 (s=7)
>                8     0.11  -4.95   1. ... Qh4+ 2. Ke2 Qxe1+ 3. Kxe1 Kf6
>                                    4. a4 Ke5 5. a5 Kd6 6. b5 d4 (s=6)
>                8->   0.21  -4.95   1. ... Qh4+ 2. Ke2 Qxe1+ 3. Kxe1 Kf6
>                                    4. a4 Ke5 5. a5 Kd6 6. b5 d4 (s=7)
>                9     0.36  -4.67   1. ... Qh4+ 2. Ke2 Qxe1+ 3. Kxe1 Kf6
>                                    4. a4 Ke7 5. a5 Kd7 6. a6 Kc6 7. b5+
>                                    Kb6 (s=6)
>                9->   0.92  -4.67   1. ... Qh4+ 2. Ke2 Qxe1+ 3. Kxe1 Kf6
>                                    4. a4 Ke7 5. a5 Kd7 6. a6 Kc6 7. b5+
>                                    Kb6 (s=4)
>               10     1.69  -4.65   1. ... Qh4+ 2. Ke2 Qxe1+ 3. Kxe1 Kf6
>                                    4. a4 Ke7 5. a5 Kd7 6. b5 Kc7 7. b6+
>                                    Kb7 8. Kf2 (s=3)
>               10->   4.79  -4.65   1. ... Qh4+ 2. Ke2 Qxe1+ 3. Kxe1 Kf6
>                                    4. a4 Ke7 5. a5 Kd7 6. b5 Kc7 7. b6+
>                                    Kb7 8. Kf2 (s=3)
>               11     9.36  -4.57   1. ... Qh4+ 2. Ke2 Qxe1+ 3. Kxe1 Kf7
>                                    4. a4 Ke7 5. a5 Kd6 6. b5 Kc7 7. a6
>                                    Kb6 <HT> (s=2)
>               11->  28.97  -4.57   1. ... Qh4+ 2. Ke2 Qxe1+ 3. Kxe1 Kf7
>                                    4. a4 Ke7 5. a5 Kd6 6. b5 Kc7 7. a6
>                                    Kb6 <HT> (s=3)
>               12    48.05  -4.61   1. ... Qh4+ 2. Ke2 Qxe1+ 3. Kxe1 Kf7
>                                    4. a4 Ke7 5. a5 Kd6 6. Ke2 Kc7 7. Kd3
>                                    h6 8. Kd4 Kc6 (s=2)
>               12    48.05   2/30*  1. ... Qf5+
>
>Takes 1 ply here.  :)

nice!
interesting how some (otherwise very good) programs have absolutely no clue
while others like crafty and hiarcs need no depth at all...

cheers
  martin



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